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Game device, control method for game device and information recording medium

a game device and information recording medium technology, applied in the field of game devices, can solve the problems of game beginning to lose freshness, and player losing interest in the gam

Inactive Publication Date: 2013-02-07
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is a game device that can add new game tasks based on the player's score, which makes the game more interesting and prevent the player from losing interest in the game. This results in a game that enriches the player with change and keeps them engaged with the game. The invention can be implemented using a computer program. Overall, the invention enhances the player's experience and provides more value for the game.

Problems solved by technology

However, when a player repeatedly plays a game that has little variation in the game tasks that are prepared in advance, the game begins to lose freshness, and there is a possibility that the player will lose interest in the game.
However, when a game is repeatedly played many times, the player becomes used to the detailed contents of the game tasks, and there is a possibility that the player will lose interest in the game when the same game tasks are presented each time the game is played.

Method used

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  • Game device, control method for game device and information recording medium
  • Game device, control method for game device and information recording medium
  • Game device, control method for game device and information recording medium

Examples

Experimental program
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embodiment 1

[0082]FIG. 1 is a schematic diagram illustrating the basic construction of a typical information processor 100 that performs the function of the game device of the present invention by executing a program.

[0083]The information processor 100 comprises: a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, a interface 104, an first controller 105, an external memory 106, a DVD-ROM (Digital Versatile Disk-Read Only Memory) drive 107, an image processor 108, an audio processor 109, a NIC (Network Interface Card) 110 and a second controller 111.

[0084]A DVD-ROM on which a program and data for a game are recorded is mounted in the DVD-ROM drive 107, and by turning ON the power to the information processor 100 and, the program is executed and the game device of this embodiment is made possible.

[0085]The CPU 101 controls the overall operation of the information processor 100, is connected with all of the component elements and exchanges control ...

embodiment 2

[0219]Next, another embodiment of the present invention will be explained. In the embodiment described above, new game tasks were set from among candidates that were prepared in advance, however, in this embodiment, candidates are generated by the game device 500 each time, and new game tasks are set from the generated tasks.

[0220]The candidate acquirer 504 of this embodiment acquires game task candidates by generating game task candidates based on specified rules that the game tasks, which are stored in the task memory 501 and that have already been presented to the player, and game task candidates must satisfy. The CPU 101 and RAM 103 working together function as the candidate acquirer 504.

[0221]The specified rules are limits for keeping the player from having to perform unreasonable movements while playing the game. In other words, if a game task is randomly added, there is a possibility that the game will become a game that can no longer be accomplished by an average person, or ...

embodiment 3

[0249]Next, another embodiment of the present invention will be explained. Here, a detailed example of the method for setting a new game task from the acquired game task candidates is given. In the embodiments above, the task setter 505 set a new game task based on the distribution of the degree of matching, however, in this embodiment, the task setter 505 sets a new game task so that the operations to be performed by the player increase, and so that movement by the player is smooth.

[0250]More specifically, when the game tasks that are already set as tasks to be presented to the player are game tasks 2001, 2002 and 2003 that are illustrated in FIG. 20A, and a game task that indicates “right” is added at time TQ, when taking into consideration the arrangement of the buttons 301 to 304 illustrated in FIG. 3, the task contents are that “the player turns right on the mat”, and the movement is a smooth movement for the player. Therefore, the CPU 101 selects a game task candidate that wil...

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PUM

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Abstract

In a game device, a receiver receives operation input from a player. A determiner, for each of a plurality of game tasks that are stored in a memory and that indicates a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player. A candidate acquirer acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks. A task setter, based on a distribution of the degree of matching, sets one or more candidates from among the plurality of candidates as the new game task. A task adder stores and adds the set game task candidate in the memory.

Description

CROSS-REFERENCE TO RELATED APPLICATION[0001]This application claims the benefit of Japanese Patent Application No. 2011-172145, filed on Aug. 5, 2011, the entire disclosure of which is incorporated by reference herein.TECHNICAL FIELD[0002]The present invention relates to a game device, a control method for a game device and an information recording medium that are suitable for preventing a player from losing interest in a game that is played repeatedly.BACKGROUND ART[0003]There have been games in which players compete by performing operations according to contents and timing that the player is to achieve in order to attain a higher score or level of achievement. For example, Japanese Patent No. 3003851 discloses a game device that allows a player to enjoy a game with a sense of dancing by performing dance steps according to marks that are displayed on the screen that are to be copied (hereafter, referred to as “game tasks”).[0004]Typically, the contents of the music score that is us...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/211A63F13/213A63F13/214A63F13/44A63F13/67A63F13/798A63F13/814
CPCA63F13/10A63F2300/6027A63F2300/8047A63F2300/638A63F2300/61A63F13/814A63F13/67A63F13/46A63F13/44A63F13/211A63F13/213A63F13/92A63F13/5375
Inventor YAMAZAKI, YUKIHIRO
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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