Game device, control method for game device and information recording medium
a game device and information recording medium technology, applied in the field of game devices, can solve the problems of game beginning to lose freshness, and player losing interest in the gam
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embodiment 1
[0082]FIG. 1 is a schematic diagram illustrating the basic construction of a typical information processor 100 that performs the function of the game device of the present invention by executing a program.
[0083]The information processor 100 comprises: a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, a interface 104, an first controller 105, an external memory 106, a DVD-ROM (Digital Versatile Disk-Read Only Memory) drive 107, an image processor 108, an audio processor 109, a NIC (Network Interface Card) 110 and a second controller 111.
[0084]A DVD-ROM on which a program and data for a game are recorded is mounted in the DVD-ROM drive 107, and by turning ON the power to the information processor 100 and, the program is executed and the game device of this embodiment is made possible.
[0085]The CPU 101 controls the overall operation of the information processor 100, is connected with all of the component elements and exchanges control ...
embodiment 2
[0219]Next, another embodiment of the present invention will be explained. In the embodiment described above, new game tasks were set from among candidates that were prepared in advance, however, in this embodiment, candidates are generated by the game device 500 each time, and new game tasks are set from the generated tasks.
[0220]The candidate acquirer 504 of this embodiment acquires game task candidates by generating game task candidates based on specified rules that the game tasks, which are stored in the task memory 501 and that have already been presented to the player, and game task candidates must satisfy. The CPU 101 and RAM 103 working together function as the candidate acquirer 504.
[0221]The specified rules are limits for keeping the player from having to perform unreasonable movements while playing the game. In other words, if a game task is randomly added, there is a possibility that the game will become a game that can no longer be accomplished by an average person, or ...
embodiment 3
[0249]Next, another embodiment of the present invention will be explained. Here, a detailed example of the method for setting a new game task from the acquired game task candidates is given. In the embodiments above, the task setter 505 set a new game task based on the distribution of the degree of matching, however, in this embodiment, the task setter 505 sets a new game task so that the operations to be performed by the player increase, and so that movement by the player is smooth.
[0250]More specifically, when the game tasks that are already set as tasks to be presented to the player are game tasks 2001, 2002 and 2003 that are illustrated in FIG. 20A, and a game task that indicates “right” is added at time TQ, when taking into consideration the arrangement of the buttons 301 to 304 illustrated in FIG. 3, the task contents are that “the player turns right on the mat”, and the movement is a smooth movement for the player. Therefore, the CPU 101 selects a game task candidate that wil...
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