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System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game

Inactive Publication Date: 2012-05-24
GAME TIME LIVE SPORTS SERVICES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to the limited number of real-life players in a particular sport, the number of participating players is typically limited to a small group depending on the sport and number of available players.

Method used

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  • System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game
  • System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game
  • System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game

Examples

Experimental program
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Effect test

Embodiment Construction

[0030]Certain embodiments of the present invention relate to systems and methods for a mass multi-player online fantasy game that allows users to simultaneously invest virtual dollars (and / or “points,”“resources,”“real money,”“chips,”“coins,”“notes,”“credits,” etc.) in real-life competitors (e.g., teams and players), live and in real-time, during various real-life events.

[0031]In certain embodiments, one or more algorithms may be used to import real-time statistical data related to real-life events. For example, the real-time statistical data may be imported from one or more third party providers or may be independently collected, among other things. The real-time statistical data may include, for example, data related to one or more stat events during a real-life event. Using the real-time statistical data, the one or more algorithms may be used to display these stat events as individual actions on a game interface. The one or more algorithms may also be used to process these stats...

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Abstract

Certain embodiments of the present invention provide for a system and method for integrating live statistical data of a real-life event into a real-time, online mass multi-player game. The method includes receiving a first stat event corresponding to a first real-life event and determining whether the first stat event is related to at least one game. The method includes parsing the first stat event into a first game event if the first stat event is related to the at least one game. The method includes storing the first game event, retrieving the stored first game event, and processing the retrieved first game event to change a game state. The method includes communicating the game state to a client to update the client display.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS / INCORPORATION BY REFERENCE[0001]The present application claims priority under 35 U.S.C. §119(e) to the following U.S. Provisional Applications: 61 / 410,274 filed Nov. 4, 2010 entitled “System and Method for Integrating Live Statistical Data of a Real-Life Sports Event Into a Real-Time, Online Multi-Player Sports Game”; 61 / 419,608 filed Dec. 3, 2010 entitled “System and Method for Integrating Live Statistical Data of a Real-Life Event Into a Real-Time, Online Multi-Player Game”; and 61 / 429,370 filed Jan. 3, 2011 entitled “System and Method for Integrating Live Statistical Data of a Real-Life Event Into a Real-Time, Online Multi-Player Game”.[0002]Each of the above referenced provisional applications is hereby incorporated herein by reference in its entirety.FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0003][Not Applicable]SEQUENCE LISTING[0004][Not Applicable]MICROFICHE / COPYRIGHT REFERENCE[0005][Not Applicable]BACKGROUND OF THE INVENTION[0006]The...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12H04L67/38A63F2300/69A63F13/533A63F13/828A63F13/65A63F13/792A63F13/798A63F13/847A63F13/46A63F13/87H04L67/131
Inventor MAZURSKY, RICHARD B.DOMM, DAVID J.MAZURSKY, KENNETH M.
Owner GAME TIME LIVE SPORTS SERVICES
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