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Device, System and Method of Gaming

a technology of gaming and gaming system, applied in the field of investing, can solve the problems of not being able to offer the user real “action” or entertainment user-experience, traders or clients may risk their financial state without control, and many traders are not professional investment specialists

Inactive Publication Date: 2008-12-11
ROITMAN ILYA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The patent describes a system and method for simulating trading of stocks, currencies, and commodities through a subscription-based gaming platform. Users can purchase a subscription to play the game and earn real profits based on their performance during the subscription period. The system assigns a user a virtual balance at the beginning of the subscription period and allows them to make virtual trade orders to purchase or sell securities. The user's performance is calculated at the end of the subscription period, and a prize is awarded based on their profit-and-loss balance. The system also includes a gaming console, handheld device, or mobile phone app for users to play the game. The patent provides a way to offer a subscription-based gambling game that overcomes the limitations of existing land-based and online gambling systems."

Problems solved by technology

A significant drawback of the stock / currency / precious metals / commodities trading is that the trader or client may risk his financial state without control.
In addition, many traders are not professional investment specialists, and they may make decisions based on wrong considerations or following bad advice.
These systems are used as training instruments, but they do not offer to the user any real “action” or entertainment user-experience, and do not provide a real entertainment value for the client.
A significant drawback of casino gambling is that the player or client may risk his financial state without control.

Method used

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  • Device, System and Method of Gaming
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  • Device, System and Method of Gaming

Examples

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Embodiment Construction

[0050]In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the invention. However, it will be understood by those skilled in the art that the present invention may be practiced without these specific details. In other instances, well-known methods, procedures, components and circuits have not been described in detail so as not to obscure the present invention.

[0051]Unless specifically stated otherwise, as apparent from the following discussions, it is appreciated that throughout the specification discussions utilizing terms such as “processing”, “computing”, “calculating”, “determining”, or the like, refer to the action and / or processes of a computer or computing system, or similar electronic computing device, that manipulate and / or transform data represented as physical, such as electronic, quantities within the computing system's registers and / or memories into other data similarly represented as physical qua...

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PUM

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Abstract

Device, system and method of gaming. For example, a method of operating a game includes: based on a received pre-paid amount, assigning to a user a subscription period and a substantially unlimited amount of virtual game-related operations that the user is permitted to perform during the subscription period; virtually performing, during the subscription period, game-related operations in response to commands received from the user during the subscription period; after the subscription period elapses, calculating a profit-and-loss balance of the user based on the game-related operations virtually performed for the user during the subscription period; and if the profit-and-loss balance is positive, assigning to the user a prize calculated based on the profit-and-loss balance.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority and benefit from (1) U.S. Provisional Patent Application No. 60 / 640,217, filed on Jan. 3, 2005, entitled “Subscription Gambling / Gaming”; and (2) U.S. Provisional Patent Application No. 60 / 664,191, filed on Mar. 23, 2005, entitled “Device, System and Method of Investment Gaming”, both of which are incorporated herein by reference in their entirety.FIELD OF THE INVENTION[0002]The present invention relates to the field of investing, and more particularly trading stocks, currencies, precious metals, commodities, or the like; as well as to the field of gaming, and more particularly to online and offline gaming platforms, devices and methods.BACKGROUND OF THE INVENTION[0003]In the field of investing and trading, investing in securities typically requires an initial investment amount. For example, a person wishing to trade stocks may need to open an account with a stocks broker and to deposit an initial amount of...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3286G07F17/3295
Inventor ROITMAN, ILYA
Owner ROITMAN ILYA
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