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Game platform and match method for terminal type of client end in online game

a technology for gaming platforms and terminals, applied in the field of information and network techniques, can solve problems such as bored players, inability to use exchanged items, and difficulty in logging players, and achieve the effect of abandoning the gaming platform, not easy for players to log in, and avoiding the use of exchanged items

Inactive Publication Date: 2008-05-01
HUAWEI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008] An Embodiment of the invention provides a method for matching the terminal types of clients in online gaming and a gaming platform, thereby enabling matching of a user to a game fitted for his terminal or to other users.
[0044] By using the above two methods, extra efforts due to mismatching between terminal types can be reduced when users are involved in operations relating to the terminal types, such as virtual item exchanging, and the like.
[0046] In summary, in the embodiments of the invention, a gaming platform queries the correspondence between preset terminal type identification information and games according to terminal type identification information from a client, and sends the games to the client. The gaming platform obtains terminal type identification information corresponding to an designated user identification contained in a matching request sent from the client, matches the terminal type identification information corresponding to the designated user identification with the terminal type identification information of the client that has sent the matching request, and notifies a matching result to the client, thereby enabling the matching of a user to a game fitted for his terminal or the communications between the user with other users. As a result, user satisfaction can be improved.

Problems solved by technology

It is not easy for a player having logged onto a gaming platform to choose any games fitted for his terminal by reading many game manuals.
In addition, if a player cannot actively get to know whether or not his terminal type matches the terminal of any other player who exchanges with him virtual items, e.g. photos and props, during playing, he may find that the exchanged items cannot be used due to the mismatching between the two terminal types after exchanging.
Players may fell bored and thus abandon the gaming platform if problems such as those described above are not properly addressed.

Method used

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  • Game platform and match method for terminal type of client end in online game
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  • Game platform and match method for terminal type of client end in online game

Examples

Experimental program
Comparison scheme
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first embodiment

[0060]FIG. 1 is a diagram showing a structure of a system for matching terminal types according to the invention.

[0061] As shown in FIG. 1, the system includes two parts: a client side, including a plurality of clients, each of which including game unit; and a gaming platform, including game discovery module, database querying unit and database. The functions and relationships of the above modules will be described in detail in a method according this embodiment.

[0062]FIG. 2 is a process showing a method for matching terminal types according to this embodiment as detailed below.

[0063] Block 210: A gaming platform pre-stores a correspondence between terminal type identification information and games fitted for the terminal type, which may be a mobile phone, a personal digital assistant, a personal computer or other personal terminal connectable to the network. In particular, the gaming platform pre-stores terminal type identification information of each client. When a client logs o...

second embodiment

[0070]FIG. 8 is a diagram showing a structure of a system for matching terminal types according to the invention.

[0071] As shown in FIG. 8, the system includes two parts: a client side, including a plurality of clients, each of which including a game unit; and a gaming platform, including a terminal type matching unit. The interactions between the client side and the gaming platform will be described in detail in a method according this embodiment.

[0072]FIG. 9 is a flow chart showing a method for matching terminal types according to the second embodiment of the invention as detailed below.

[0073] Block 910: a first client sends a matching request to a gaming platform. In particular, when a certain client intends to match its own terminal type with that of a designated user, the client sends a matching request to the terminal type matching unit in the gaming platform. The matching request contains identification information of the designate user, such as a user identification, and t...

third embodiment

[0078]FIG. 10 is a flow chart showing a method for matching terminal types according to the invention as detailed below.

[0079] As shown in FIG. 10, the system includes two parts: a client side, including a plurality of clients, each of which including a game unit; and a gaming platform, including a terminal type matching unit, a database querying unit and a database. The functions and relationships of the above modules will be described in detail in a method according to this embodiment.

[0080]FIG. 11 is a flow chart showing a method for matching terminal types according to the third embodiment of the invention as detailed below.

[0081] Block 1101: each client reports its own terminal type identification information when logging onto a gaming platform. The terminal type identification information is the same in concept as that mentioned in the first embodiment of the invention and will not be described in detail herein. The terminal may be a mobile phone, a personal digital assistan...

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PUM

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Abstract

A game platform and a match method for terminal type of client end in an online game include: the game platform side searches preset corresponding relation between terminal type identification information and the game according to the terminal type identification information from client end, and sends the game list which has been found to client end; the game platform side acquires the terminal type identification information corresponding to the assigned user identification according to the assigned user identification in the match request of client end, matches with the terminal type identification information of the client end which asked for match request, and notifies the match result to the client end which asked for match request so that the user could quickly match itself with the game or other users which are fit for its terminal.

Description

[0001] The present application is a continuation of PCT Application No. PCT / CN2006 / 002774, filed Oct. 19, 2006, which claims priority to Chinese Patent Application No. 200510118226.2, filed Oct. 20, 2005. All of these applications are commonly assigned and incorporated by reference herein for all purposes.FIELD OF THE INVENTION [0002] The invention relates to the field of information and network techniques, and in particular, to a method for matching the terminal types of clients in online gaming and a gaming platform. BACKGROUND OF THE INVENTION [0003] Online gaming is a type of entertainment where players participate in networked gaming by means of modem communications, such as the Internet or mobile communication, which greatly facilitate the operation and popularization of the online gaming owing to their quickness and convenience. Players all around the country, or even the world, may share the pleasure of participating in gaming by using a communication terminal at / besides the...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/406A63F2300/5566A63F2300/552A63F2300/535A63F13/30G06Q50/10A63F13/35A63F13/795
Inventor JIAO, JINGMINLU, QIANWANG, SHENGQIONG
Owner HUAWEI TECH CO LTD
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