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Instantaneous interactive network based gaming and betting management system

a technology of interactive network and gaming, applied in the field of instantaneous interactive network based gaming and betting management system, can solve the problems of difficulty for persons who are not in relatively close proximity to the game, one matrix usually printed on a piece of paper, and disadvantages for persons assigned blocks with numbers greater than 6

Inactive Publication Date: 2008-04-10
MORGAN DWIGHT M
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is a method for managing gaming and betting outcomes of sporting and community events using an internet communication system. Users can register with the gamer and select games they want to play, such as a football matrix. They can see which blocks have been selected by other users and choose to play one or more of the remaining squares. The management system can collect money from the users and pay the winners after the final score of the event. The technical effect is a real-time, two-way, and multiple information transfer system for managing gaming and betting outcomes of sporting and community events."

Problems solved by technology

For game matches such as hockey however, final scores rarely reach above 6 thus being a disadvantage to persons who are assigned blocks with numbers greater than 6.
Another disadvantage of the matrix is that only one matrix usually printed on a piece of paper exists.
Each user must physically come into contact with the block matrix to assign his or her name to a block, thus making it difficult for persons to play the game who are not in relatively close vicinity of the game or have access to the game.
A disadvantage of this gaming method is that more than one person may have an identical randomly chosen number set, thus a pay-out would be diluted over more than one winner or otherwise the “bank” would lose money.

Method used

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  • Instantaneous interactive network based gaming and betting management system
  • Instantaneous interactive network based gaming and betting management system
  • Instantaneous interactive network based gaming and betting management system

Examples

Experimental program
Comparison scheme
Effect test

example 1

, American Football

[0037]Teams: Eagles and Cowboys

[0038]Scores: 0-9, If scores are greater than 9, then take the right most digit of the score, for example, a score of 14 and 11, the score of 14=4 and the score of 11=1.

[0039]The user logs onto the game site via the internet. The user identifies which games he desires to play from a list shown from the game host. In this example, there is a scheduled game between the Eagles and the Cowboys. To participate in the game, each block or square costs $5.00 and the proceeds go to a local charity. In this example, there exist 100 squares or blocks to initially choose from, hence a total of $500.00 for all the blocks. The game host will give $95.00 to the local charity, keep $5.00 for the use and maintenance of the web site and offer $400 in cash rewards. In this example, the rewards are $100 for the user having the score at ¼, ½, ¾ times and the final score. Thus, this is a multiple winner game.

[0040]Users select blocks from the following gr...

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PUM

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Abstract

An instantaneous gaming and betting management system is designed to offer users the ability to select blocks from a gaming matrix using wired and or wireless devices over a network based system. The games can be sporting events, community events. Algorithms can be deployed to help equalized the probabilities of score outcomes or to yield various pay-outs based on the outcome. Payouts can be monetary, points, prizes, non-monetary rewards or compliments. The user interface can be optionally altered to give feedback to the user based on the status of the game.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The present invention relates to a method for management of gaming and betting outcomes of sporting and community events using internet type communication system for real-time two-way and multiple information transfer.[0003]2. Description of Related Art[0004]Placing bets on the outcome of games or sporting events such as American football, international soccer, tennis, hockey, horse racing, NASCAR auto racing, greyhound dogs, baseball, volleyball, and golf etc. are typically performed by a person placing his bet with a person who collects and tabulates the odds for the expected outcome of the game based on one or more variables. These variables are dictated by the style of game and the number depending on level of complexity the game designer desires to achieve for his odds. A simple and prevalent game strategy for American football named block betting consist of a 10×10 matrix or grid where one horizontal axis correspo...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32
Inventor MORGAN, DWIGHT M.
Owner MORGAN DWIGHT M
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