Systems and methods for using a video game to achieve an exercise objective
a video game and exercise technology, applied in video games, gymnastic exercise, sport apparatus, etc., can solve the problems of boring equipment use and major drawbacks of most exercise equipmen
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first embodiment
[0022] To further aid in the understanding of the present invention, the exercise system of U.S. Pat. No. 5,947,868 will be described herein. Specifically, FIG. 1 is a schematic view of an exercise system 10 configured in accordance with U.S. Pat. No. 5,947,868 (modified to include software and / or databases to implement the methods described below). With reference to FIG. 1, the exercise system 10 comprises an exercise monitor 11 connected to a recumbent bicycle 13, and a computer 15 coupled to an output 11′ of the exercise monitor 11 via a cable 17. Any other piece of exercise equipment may be similarly employed (e.g., a stair climber, a stationary bicycle, a rowing machine, etc.).
[0023] The exercise monitor 11 is configured to measure the pedal rate of an exerciser 19 riding the recumbent bicycle 13, and to output an approximately real-time measure of pedal rate via the output 11′. Other or additional exerciser performance levels (e.g., a measure of the length, intensity or some o...
second embodiment
[0031]FIG. 2 is a schematic view of an exercise system 30 configured in accordance with U.S. Pat. No. 5,947,868 (modified to include software and / or databases to implement the methods described below). With reference to FIG. 2, the exercise system 30 comprises an exercise monitor 31a connected to a recumbent bicycle 33, and a hand-held video game player 35 (such as a GameBoy™ marketed by Nintendo) coupled to an output 31a′ of the exercise monitor 31a via a first cable 37a.
[0032] The exercise monitor 31a is configured to measure the pedal rate of an exerciser 39 riding the recumbent bicycle 33, and to output an approximately real-time measure of pedal rate via the output 31a′. In addition to the exercise monitor 31a, an exercise monitor 31b is shown connected to the exerciser 39 and to the hand-held video game player 35 via a second cable 37b. The exercise monitor 31b is configured to measure the pulse rate of the exerciser 39. The pedal rate output by the monitor 31a and the pulse ...
embodiment 300
[0057] In general terms and referring to FIG. 3, method steps of an embodiment 300 of the present invention may be summarized as follows. In Step 302, a user goal is determined. In Step 304, one or more user characteristics are determined. In Step 306, a set of activities, or more generally, behaviors, are determined based on the user goal and the user characteristics. The behaviors are determined or selected such that performance of the behaviors will result in the user achieving the user goal. In Step 308, a game is determined, and in Step 310, the game is configured so that successful play of the game requires performing the set of behaviors determined in Step 306.
[0058] In the passages that follow, each of these steps will be discussed in greater detail. Note that not all of these steps are required to perform the methods of the present invention and that additional and / or alternative steps are also discussed below. Also note that the above general steps represent features of on...
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