Integral ergonomic gaming terminal
a gaming terminal and ergonomic technology, applied in indoor games, sports equipment, instruments, etc., can solve the problems of affecting the performance of players using such conventional gaming terminals, and affecting the enjoyment of music/sound,
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[0044] In the following detailed description of exemplary embodiments of the invention, reference is made to the accompanying drawings, which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that logical, mechanical, electrical and other changes may be made without departing from the spirit or scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
[0045]FIG. 1 at 100 illustrates aspects of an embodiment of the present invention in which the integral gaming terminal 102 accommodates a seated player 104 (the player forms no part of the present invention). A headset or overhead...
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