3-D video game machine and control method for simulating sight movement of video camera thereby
A technology for simulating cameras and video games, which is applied in the field of 3D video game devices, and can solve problems such as the limitation of arbitrary position transformation.
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[0037] figure 1 It is a perspective view showing Embodiment 1 of the simulated three-dimensional (3D) video game device of the present invention. This game device is made up of game machine main body 10, is arranged to form one body with this front part or can be combined and separated, or independent console part 20 and head detection part 30, and the front of console part 20 is the place where the player plays the game. game area.
[0038] The game machine main body 10 is a rectangular parallelepiped floor-standing box. In the approximate center of the front, it is preferable to make the player's head at the height of the approximate central position of the screen in the state of the normal posture of the game player. A display 11 for displaying game images of the same size. As the display 11, CRT, LCD, plasma display, and liquid crystal projector can be used. Speakers 12, 12 for playing sound effects are set on both sides of the top of the game machine main body 10, and ...
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