Method and server for providing building occupancy game using GPS based on real map

A game server and building technology, applied in the field of building occupation games, which can solve problems such as damage to third parties rather than game players, slow symbiosis, failure to ensure game rules and systems, etc.

Pending Publication Date: 2022-05-27
埃斯盾有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, there are still some practical limitations to adding real-world elements to the game space
[0005] As an example, when providing a place for a game, a game that applies a real space to a game space must have appropriate game rules and systems to address violations or security-related issues of the real space corresponding to the place on the game space, but due to failure to Ensures proper game rules and systems as stated, so there are often reports of damage being done to third parties rather than gamers
[0006] Also, in order to solve these problems, a framework should be proposed that can provide real rewards to the real-world community that provides space for the game without halves the fun of the game, but the gap between the game community and the real-world community The symbiosis is relatively slow

Method used

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  • Method and server for providing building occupancy game using GPS based on real map
  • Method and server for providing building occupancy game using GPS based on real map
  • Method and server for providing building occupancy game using GPS based on real map

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Embodiment Construction

[0064] Hereinafter, the present invention will be described in detail with reference to the accompanying drawings which illustrate, by way of example, specific embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. It should be understood that the various embodiments of the invention, although different, are not necessarily mutually exclusive. For example, the specific shapes, structures and characteristics described herein can be implemented in one embodiment by other embodiments without departing from the spirit and scope of the invention.

[0065] Also, it should be understood that the location or arrangement of the various components in each disclosed embodiment may be changed without departing from the spirit and scope of the present invention. Therefore, the following detailed description is not intended to limit the present invention, and the scope of the pr...

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PUM

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Abstract

The present invention provides a method and a server for providing a building occupancy game, the method comprising: (a) a game server specifies position information in a virtual space by referring to a GPS signal or a search request signal of a first player terminal in a first state, and displays a virtual building that can be occupied by the first player on a virtual map by referring to the position information of the first player; (b) when the first player in the first state moves to a specific real area and sends a city attack request signal, the game server requests at least one of a payment action of a predetermined city attack fee and a selection action for a content for requesting city attack to the first player; and (c) when the first player enters the second state, the game server displays at least one of the 11th to 1n-th characters owned by the first player and at least one of the 21th to 2m-th characters owned by the second player, and displays the sum of the first fighting capacity and the sum of the second fighting capacity so as to support the game battle between the first player and the second player.

Description

technical field [0001] The present invention relates to a method for providing a building occupation game using GPS (Global Positioning System) based on a real map and a server using the same. Background technique [0002] With the development of mobile technology, the time and space constraints of game construction are gradually reduced, the interaction between game players is more active, the game consumers are more diverse, and as the game consumer groups become more diverse, in recent games, the Various attempts were made to add various elements to gradually merge the play space with the real world. [0003] For example, Pokemon Go, first released in 2016, borrowed familiar Pokemon characters from augmented reality games, and despite the relatively simple game rules and controls for collecting and fighting Pokemon, it still gained a broad consumer base, not only Reinvigorated the boom in Pokemon character consumption and opened up new possibilities for augmented reality...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/56A63F13/85
CPCA63F13/52A63F13/56A63F13/85A63F2300/308A63F13/216A63F13/35A63F13/798A63F2300/8023A63F2300/807A63F13/822A63F13/837A63F13/833A63F13/44A63F13/58A63F13/65A63F13/67A63F13/79A63F2300/205A63F2300/8082
Inventor 李昊俊
Owner 埃斯盾有限公司
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