Game animation generation method and device, storage medium, and terminal

An animation and game technology, applied in the data field, can solve problems such as poor simulation growth and generation effect, and achieve the effect of satisfying generation requirements, reducing rendering pressure and generation cost, and improving generation efficiency.

Active Publication Date: 2022-05-31
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present invention provides a method and device, a storage medium, and a terminal for generating game animation, the main purpose of which is to solve the problem of poor generation effect of existing animation simulation growth

Method used

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  • Game animation generation method and device, storage medium, and terminal
  • Game animation generation method and device, storage medium, and terminal
  • Game animation generation method and device, storage medium, and terminal

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Embodiment Construction

[0082] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although the present disclosure is shown in the

[0098] In this embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 5, in parallel with steps 1024 and 1025,

[0101] In this embodiment of the present invention, in order to further define and illustrate, step 101 connects the node data with all

[0105] It should be noted that, in the initialization phase, the numerical definition for initializing the node data as the root node,

[0111] In this embodiment of the present invention, in order to further limit and illustrate, as shown in FIG. 10 , the node data includes a node

[0113] The embodiment of the present invention provides a method for generating a game animation. Compared with the prior art, the embodiment of the present invention

[0124] a configuration unit, configured to configure the pat...

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Abstract

The invention discloses a method, a device, a storage medium and a terminal for generating a game animation, and the main purpose is to solve the problem of poor generation effect of the existing animation simulation growth. It relates to the field of data technology, including: obtaining node data and sub-node data of a climbing object, connecting the node data and the sub-node data to generate a main body model of the climbing object, and the node data is used to characterize the climbing object Climbing objects in the game scene are attached to the climbing state of the scene object, and the child node data is determined based on the node data; the target fulcrum of the main body model is determined, and the subsidiary model of the main body model is constructed at the target fulcrum ; Render the main body model and the subsidiary model of the climbing object, and generate an animation of the climbing object. It is mainly used for the generation of game animations.

Description

Game animation generation method and device, storage medium and terminal technical field [0001] The present invention relates to a technical field of data, in particular to a method and device for generating game animations. Background technique [0002] With the gradual emulation of the big world type game development requirements, the procedural development of various virtual animations is becoming more and more Having attention. Especially for big world type games, with the change of world time, generate real growth effect. There are more and more demands for scene animation, for example, to generate animation of vines that grow dynamically on surfaces such as houses, bridges, and trees. At present, the existing animation generation method with overlay effect usually directly adopts artificially adding animation patches, Or use professional 3D generation software Spline, etc., however, manually adding animation patches wastes human resources, and The added animat...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52G06T13/20
CPCA63F13/52G06T13/20
Inventor 颜廷超
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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