Game animation generation method and device, storage medium and terminal

An animation and game technology, applied in the data field, can solve problems such as poor simulation growth generation effects, meet generation requirements, reduce rendering pressure and generation costs, and improve generation efficiency

Active Publication Date: 2021-10-01
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present invention provides a method and device, a storage medium, and a terminal for generating gam

Method used

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  • Game animation generation method and device, storage medium and terminal
  • Game animation generation method and device, storage medium and terminal
  • Game animation generation method and device, storage medium and terminal

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Embodiment Construction

[0082] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.

[0083] The embodiment of the present invention provides a method for generating game animation, such as figure 1 As shown, the method includes:

[0084] 101. Acquire node data and sub-node data of a climbing object, and connect the node data and the sub-node data to generate a main body model of the climbing object.

[0085] In the embodiment of the present invention, the climbing object is a dynamic or static object that grows, c...

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Abstract

The invention discloses a game animation generation method and device, a storage medium and a terminal, and mainly aims to solve the problem that the existing animation simulation growth generation effect is poor. The invention relates to the technical field of data, and comprises the following steps: obtaining node data and child node data of a climbing object, connecting the node data and the child node data to generate a main body model of the climbing object, wherein the node data is used for representing the climbing state of the climbing object attached to a scene object in a game scene, and the child node data is determined based on the node data; determining a target fulcrum of the main body model, and constructing an affiliated model of the main body model at the target fulcrum; and rendering the main body model and the auxiliary model of the climbing object to generate an animation of the climbing object. The method is mainly used for generating game animations.

Description

technical field [0001] The invention relates to the field of data technology, in particular to a method and device for generating game animation. Background technique [0002] With the gradual simulation of the development needs of big world games, the procedural development of various virtual animations has attracted more and more attention. Especially in large-world games, as the world time changes, there is an increasing need to generate scene animations with real growth effects, for example, to generate vine animations that grow dynamically on surfaces such as houses, bridges, and trees. [0003] At present, the existing methods for generating animations with coverage effects usually directly add animation patches manually, or use professional 3D generation software Spline to generate them. However, adding animation patches manually is a waste of human resources, and the added animation The film cannot reflect the real growth effect of the animation, and methods based o...

Claims

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Application Information

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IPC IPC(8): A63F13/52G06T13/20
CPCA63F13/52G06T13/20
Inventor 颜廷超
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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