Vertex coordinate mapping method for GPU point rasterization point size odd-even configuration
A technology of vertex coordinates and mapping methods, which is applied in image data processing, instruments, calculations, etc., and can solve the problems of reducing the resolution of output primitives and distortion of output primitives.
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[0048] See figure 1 and Figure 2a-Figure 2g , figure 1 A schematic flow chart of a vertex coordinate mapping method for a GPU point rasterization point size parity configuration provided by an embodiment of the present invention, Figure 2a-Figure 2g It is a schematic flowchart of another vertex coordinate mapping method for point size parity configuration of GPU point rasterization provided by an embodiment of the present invention. The vertex coordinate mapping method includes steps:
[0049] S1. Convert the point coordinates of the point graphics primitives into fragment coordinates. See Figure 2a , step S1 specifically includes the following steps:
[0050] S11. Obtain the point coordinates of the point primitive.
[0051] Specifically, the point coordinates (x0, y0) are acquired. At this time, the point coordinates (x0, y0) belong to the point coordinate system.
[0052]S12 , judging whether anti-aliasing is enabled, and obtaining a judging result.
[0053] Spec...
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