Shader language multi-platform compiling and publishing system and method
A multi-platform, language technology, applied in the direction of code compilation, program code conversion, motion accessories, etc., can solve the problems of doubling the workload, raising the threshold of development, inconsistency, etc., saving workload, reducing human errors, and reducing code writing. amount of effect
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[0044] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0045] refer to figure 1 As shown, it is a schematic diagram of the shader language multi-platform compilation and release process provided by the embodiment of the present invention. The embodiment of the present invention provides a solution for automatically converting the hlsl language to other shader languages, including converting the hlsl language to glsl, metal- shader, spir-V, effectively reducing the amount of code writing in graphics development. T...
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