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Interactive ink simulation method based on fluid mechanics and GPU optimization rendering

A technology of fluid mechanics and simulation methods, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of real-time, diversity and unpredictability in the simulation process of fluid motion without real ink and wash, and achieve rich ink and wash Visual effects, achieve dynamic response, and enhance the effect of vividness

Pending Publication Date: 2019-10-11
BEIJING FILM ACAD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] An interactive ink simulation method based on fluid mechanics and GPU optimized rendering proposed by the present invention can solve the technical problem that the existing ink simulation method does not have the real-time performance, diversity and unpredictability of the real ink fluid motion simulation process

Method used

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  • Interactive ink simulation method based on fluid mechanics and GPU optimization rendering
  • Interactive ink simulation method based on fluid mechanics and GPU optimization rendering
  • Interactive ink simulation method based on fluid mechanics and GPU optimization rendering

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Embodiment Construction

[0062] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments.

[0063] Such as figure 1 As shown, the interactive ink simulation method based on fluid mechanics and GPU optimized rendering described in this embodiment is mainly divided into two steps:

[0064] S10. Fluid motion simulation: implement an algorithm based on smooth particle hydrodynamics, through the description of individual particle interactions, including various physical quantities carried on each material point, including mass, velocity, etc., by solving the dynamic equations of the particle group and By tracking the motion track of each parti...

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Abstract

The invention discloses an interactive ink simulation method based on fluid mechanics and GPU optimization rendering. The technical problem that an existing ink simulation method does not have real-time performance, diversity and unpredictability of a real ink fluid motion simulation process can be solved. The method comprises the following steps executed by computer equipment: realizing fluid motion simulation based on a stress rule of a particle individual; introducing interaction information as external force, and achieving simulation of ink fluid flow law; adopting a GPU Compute Shader tocarry out optimization operation; adopting a GPU programmable pipeline for scene drawing, adopting a GPU Shader for directly obtaining a calculation result, and meanwhile rendering the content of a virtual scene. According to the invention, the interaction and flowing rules of the static and moving states of the ink fluid and the relative movement between the fluid and the solid boundary wall arerealized, and various interaction elements are introduced, so that a brand-new deductive form is provided for the traditional ink culture and art works, and brand-new visual experience is provided for ordinary people.

Description

technical field [0001] The invention relates to the technical field of computer graphics, in particular to an interactive ink simulation method based on fluid mechanics and GPU optimized rendering. Background technique [0002] Fluid mechanics is a branch of mechanics, which mainly studies the static state and motion state of the fluid itself under the action of various forces, as well as the interaction and flow law when there is relative motion between the fluid and solid boundary walls. Fluid is a general term for gas and liquid, which can be encountered anytime and anywhere in people's life and production activities. Therefore, fluid mechanics is closely related to human daily life and production. The movement of water in pipes, channels, and rivers has been the subject of research since ancient times. People also use water to do work, such as ancient water reels and modern highly developed water turbines. Ships have always been people's means of transportation. Vario...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/02
CPCG06T15/005G06T15/02
Inventor 张之益沈文杨林
Owner BEIJING FILM ACAD
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