A method and tool for creating seamless decals based on unity
A decal, seamless technology, applied in the game engine field, can solve the problem of poor support
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[0087] The methods used in the prior art for creating decals in a scene are mainly methods of deferred rendering, projection and mesh creation. Deferred rendering does not support implementation on mobile devices, and projectors cannot render custom shapes. Most of the methods for creating meshes generate meshes at the intersecting surfaces that intersect with objects by creating boxes. This method also cannot render self-defined shapes. The defined shape, and the direction of the generated mesh is single, and cannot be generated on multiple faces at the same time.
[0088] Based on the above findings, the basic idea of the present invention is: combining a projector and a method for creating a grid, edit the shape of the grid in the scene, and project the grid to any position by means of projection.
[0089] Having introduced the basic principles of the present invention, various non-limiting embodiments of the present invention are described in detail below.
[0090] Appl...
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