Sound effect playing method and related device

A sound effect and target sound effect technology, applied in the Internet field, can solve problems such as complex query logic, and achieve the effects of reducing logic complexity, increasing complexity, and efficient positioning

Active Publication Date: 2019-06-07
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, as the complexity of online games increases, for different player teams, different game environments, and different hero roles, it is necessary to configure personalized audio for the same game event. Therefore, the client needs to learn from a large number of audio Type to find the corresponding sound effect to play, resulting in very complicated query logic

Method used

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  • Sound effect playing method and related device
  • Sound effect playing method and related device
  • Sound effect playing method and related device

Examples

Experimental program
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Effect test

Embodiment Construction

[0067] The embodiment of the present invention provides a method for playing sound effects and a related device. Even if the complexity of the online game increases, the audio file to be played can be efficiently located, thereby greatly reducing the logical complexity of the client searching for the audio file. Spend.

[0068] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of practice in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "having", as well as any variations thereof, are intended to cover a non-exclusive inclusion, for example, a pr...

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PUM

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Abstract

The invention discloses a sound effect playing method, which comprises the steps that : when a target event type of an audio event is detected, a target sound effect identifier corresponding to the target event type is determined from a sound effect identifier set according to the target event type, and the sound effect identifier set comprises at least one sound effect identifier; a target type identifier of a sound effect receiver is obtained, and the target type identifier belongs to one type identifier in the type identifier set; a path of the target sound effect file is obtained accordingto the target sound effect identifier and the target type identifier, and the path is used for indicating an index of the sound effect file; and the sound effect corresponding to the target sound effect file is played according to the path of the target sound effect file. The invention also discloses a client. According to the device, the audio file to be played can be efficiently positioned evenunder the condition that the complexity of the online game is increased, so that the logic complexity of searching the audio file by the client is greatly reduced.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a method for playing sound effects and related devices. Background technique [0002] In competitive online games, audio often plays an important role. For example, when a game event is triggered, the character will play some voices that promote the progress of a single game or render the atmosphere, thereby enhancing the player's sense of accomplishment, or guiding Players understand the game goals of the next stage. In many cases, different voices need to be played for different camps and teammates. [0003] Currently, in online games, multiple different audios need to be configured for the same game event. For example, character A kills character B. At this time, character A is the killer, and the corresponding client will play the sound effect of "successful kill". As character B is killed, the corresponding client will play the sound effect of "regretted elimination"....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/16A63F13/54
Inventor 周文波
Owner TENCENT TECH (SHENZHEN) CO LTD
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