copying rendering method for a 3D model
A model and 3D technology, applied in the field of image processing, can solve the problems of high graphics rendering and hardware configuration requirements, and achieve the effect of promoting mobile display requirements, simple space calculation, and large application space
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[0036] In actual image processing, 3D models need to be constructed and rendered. However, when using a conventional 3D engine for rendering, it results in a huge amount of calculation, high difficulty in data processing, and high hardware configuration requirements.
[0037] The overall method of the present invention is: for the 3D model, the bounding box of the model can be obtained (a set of coordinate points of a three-dimensional space cuboid, which surrounds the smallest cuboid of the 3D model), and according to the actual accuracy requirements, the bounding box can be split into several For small cuboids, use the 3D engine to perform collision detection on the original 3D model and several small cuboids, and mark each small cuboid in space, then the surface of the outer contour of the 3D model will collide with some / some cuboids, so , can use the existing 3D collision detection technology to distinguish the collision, so select those cuboids that have collided, you can ...
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