Safety protection method and device in virtual reality game

A safety protection device and safety protection technology, applied in indoor games, video games, data processing input/output process, etc., can solve personal safety hazards, difficulty in perceiving obstacles, and inability to observe the external environment, etc. Achieve the effect of reducing personal safety problems

Inactive Publication Date: 2018-12-18
河南丰泰光电科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, in order to allow players to fully immerse themselves in the virtual game environment with a display device that supports virtual reality technology, when using a virtual reality display device, players often cannot observe the external environment, and of course it is difficult to perceive the external environment. obstacles
Therefore, when players play virtual reality games through display devices, they are likely to touch surrounding obstacles, which brings personal safety hazards

Method used

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  • Safety protection method and device in virtual reality game
  • Safety protection method and device in virtual reality game
  • Safety protection method and device in virtual reality game

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Embodiment Construction

[0046] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative efforts belong to the protection scope of the present invention.

[0047] Such as figure 1 Shown is a schematic block ...

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Abstract

The invention discloses a safety protection method and device in a virtual reality game. The safety protection method is applied to a game device with a display function and comprises the following steps of after an external game triggering instruction is received, starting a distance sensor and an image sensor to obtain a first distance between the game device and an obstacle in an external environment; acquiring the biometric information of a player and an input game scene selection instruction to reach a corresponding game scene; obtaining the game actions of the player within a preset timeaccording to the game scene, calculating the maximum activity range of the player within the preset time in combination with the game actions and the biometric information, and obtaining a second distance between the player and the obstacle in the external environment when the player is in the maximum activity range; when the second distance is greater than the first distance, giving a danger reminding signal so as to reduce a personal safety problem caused by the game player contacting the obstacle.

Description

technical field [0001] The invention belongs to the technical field of game security in virtual reality, and in particular relates to a security protection method and device in virtual reality games. Background technique [0002] With the development of computer technology and image processing technology, the technology of using computer to simulate virtual environment has been widely used. People can enter a virtual environment through a display device such as a display screen or a head-mounted display, which is very useful for some specific fields. For example, in the field of games, traditional gameplay cannot allow players to experience an immersive feeling, lacking stimulation and interaction. With the use of virtual reality technology, the movements of the characters in the game can be controlled through body movements, allowing players to truly participate in the game, thereby greatly improving the player's experience. [0003] In the prior art, in order to allow pl...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/90G06F3/01
CPCA63F2300/20A63F13/90G06F3/011
Inventor 李旋
Owner 河南丰泰光电科技有限公司
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