Texture image binding method and device and readable storage medium
A texture image and texture view technology, applied in the electronic field, can solve problems such as the inability to draw normal images, and achieve a simple and efficient binding method
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[0043] Please refer to figure 1 , the first embodiment of the present invention provides a texture image binding method, applied to the Direct3D11 software platform, the texture image binding method includes the following steps:
[0044] S101: Determine the first texture of the Texture2D type in the shader script based on the high-level shader language HLSL, obtain the name of the first texture, and determine the correspondence between the first texture based on the correspondence between the texture name and the register index the first register index of ;
[0045] S102: Based on the object-oriented programming language C++, create a second texture of type ID3D11Texture2D corresponding to the first texture, and create a texture view corresponding to the second texture;
[0046] S103: Bind the first texture and the second texture based on the register index of the first texture and the texture view.
[0047] Wherein, step S101 is specifically implemented as: based on the fir...
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