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Game platform and its audio processing method

A platform and game technology, applied in indoor games, video games, electronic digital data processing, etc., can solve problems such as the death of game characters and the inability to communicate secretly.

Active Publication Date: 2021-07-27
ACER INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the case of fierce battles, the game character may be destroyed before the user has time to respond to the online text message
In addition, the current online games also have the function of online voice calls, but speaking to everyone on the Internet cannot achieve the effect of secret transmission

Method used

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  • Game platform and its audio processing method
  • Game platform and its audio processing method
  • Game platform and its audio processing method

Examples

Experimental program
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Embodiment 1

[0019] The term "coupled (or connected)" used throughout the specification of this case (including the scope of claims) may refer to any direct or indirect means of connection. For example, if it is described that a first device is coupled (or connected) to a second device, it should be interpreted as that the first device can be directly connected to the second device, or that the first device can be connected to the second device through other devices or certain A connection means indirectly connected to the second device. In addition, wherever possible, elements / components / steps using the same reference numerals in the drawings and embodiments represent the same or similar parts. Elements / components / steps using the same symbols or using the same terms in different embodiments can refer to related descriptions.

[0020] figure 1 It is a schematic diagram illustrating an application scenario of multiple game platforms according to an embodiment of the present invention. At...

Embodiment 2

[0035] Figure 4 is shown according to another embodiment of the present invention figure 1 The circuit block diagram of the game platform 21. figure 1 Shown game platform 22 and game platform 23 can refer to Figure 4 Relevant descriptions of the game platform 21 shown are analogized, so details are not repeated here. At Figure 4 In the illustrated embodiment, the game platform 21 includes a central processing unit 210, an audio interface circuit 220, a first equalizer circuit 230, a first sound mixing circuit 240, a second sound mixing circuit 250, a first connection interface 260, a second The connection interface 270 , the third connection interface 280 , the first detection circuit 410 , the second detection circuit 420 , the third detection circuit 430 and the control circuit 440 . Figure 4 Shown are a central processing unit 210, an audio interface circuit 220, a first equalizer circuit 230, a first audio mixing circuit 240, a second audio mixing circuit 250, a fi...

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PUM

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Abstract

A game platform and an audio processing method thereof. The game platform includes a central processing unit, an audio interface circuit, a first connection interface, a second connection interface, a third connection interface, a first equalizer circuit, a first audio mixing circuit and a second audio mixing circuit. The first equalizer circuit equalizes the acoustoelectrically converted audio to generate a first equalized audio. The first mixing circuit mixes the first equalized audio and the first platform voice signal to generate a second platform voice signal for the third connection interface. The second mixing circuit mixes the host audio and the first platform voice signal to generate output audio to the first connection interface.

Description

Technical field: [0001] The invention relates to an audio device, in particular to a game platform and an audio processing method thereof. Background technique: [0002] In recent years, e-sports series products have developed vigorously. Users wear headphones to have real-time conversations with their team members, which has become one of the most important functions of e-sports products. With regard to real-time dialogue, online text messages are currently the most commonly used. In the case of a fierce battle, the game character may be destroyed before the user has time to respond to the online text message. In addition, the current online games also have the function of online voice calls, but speaking to everyone on the Internet cannot achieve the effect of secretly sending messages. Invention content: [0003] The invention provides a game platform and its audio processing method to achieve the effect of real-time secret communication between multiple machines (mu...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/16H04M1/72427H04R3/00
CPCA63F2300/6063A63F13/54G06F3/165H04R3/005H04M1/72427
Inventor 戴魁廷张嘉仁游明春杜博仁
Owner ACER INC
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