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Live streaming room interaction method and device, equipment and storage medium

A live broadcast room and user technology, applied in the Internet field, can solve the problems of less interaction between users and anchors, poor atmosphere in the live broadcast room, and low user participation, and achieve the effect of increasing interactivity, participation, and active atmosphere

Inactive Publication Date: 2018-07-31
GUANGZHOU HUYA INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the prior art, the system generally randomly selects a fixed number of winning users directly from the online users in the live broadcast room, and sends fixed gifts to the winning users, or rebates directly to the users through preferential recharge, etc., but this will As a result, there is less interaction between the user and the anchor, the user participation is not high, and the atmosphere in the live broadcast room is poor

Method used

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  • Live streaming room interaction method and device, equipment and storage medium
  • Live streaming room interaction method and device, equipment and storage medium
  • Live streaming room interaction method and device, equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] Figure 1a It is a schematic flowchart of a method for interacting with a live broadcast room provided in Embodiment 1 of the present invention. The method is applicable to the interaction in the live broadcast room, and the method can be executed by an interactive device in the live broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server or all terminals capable of providing network live broadcast functions . Preferably, this embodiment uses the server as an example for execution, and specifically includes the following:

[0030] S110. When receiving the activity start instruction sent by the host, open the activity participation channel of the target live broadcast room where the host is located, wherein the activity participation channel is used to instruct at least one user in the target live broadcast room to use at least one activity coupon.

[0031] Specifically, the live broadcast room can be an online live...

Embodiment 2

[0069] figure 2 It is a schematic structural diagram of an interactive device for a live broadcast room provided by Embodiment 2 of the present invention. refer to figure 2 , the interactive device in the live broadcast room includes: a channel opening module 210, a channel closing module 220, a reward determination module 230 and a user extraction module 240, each module will be described in detail below.

[0070] The channel opening module 210 is used to open the activity participation channel of the target live broadcast room where the anchor is located when receiving the activity start instruction sent by the anchor, wherein the activity participation channel is used to instruct at least one user in the target live broadcast room to use at least one Activity coupons.

[0071] The channel closing module 220 is configured to close the event participation channel when it is determined that the event closing condition is satisfied, and obtain the total number of activity c...

Embodiment 3

[0095] image 3 A schematic structural diagram of a computer device provided in Embodiment 3 of the present invention, such as image 3 As shown, a computer device provided in this embodiment includes: a processor 41 and a memory 42 . The processor in the computer device may be one or more, image 3 Taking a processor 41 as an example, the processor 41 and memory 42 in the computer device can be connected by bus or other methods, image 3 Take connection via bus as an example.

[0096] The processor 41 of the computer device in this embodiment integrates the device for interacting with the live broadcast room provided in the above embodiments. In addition, the memory 42 in the computer device, as a computer-readable storage medium, can be used to store one or more programs, and the programs can be software programs, computer executable programs and modules, such as the live broadcast room in the embodiment of the present invention Program instructions / modules corresponding...

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Abstract

The embodiment of the invention discloses a live streaming room interaction method and device, equipment and a storage medium. The method comprises the following steps: when an activity starting instruction sent by a streamer is received, starting an activity participation channel of a target live streaming room where the streamer is located; when an activity closing condition is satisfied, closing the activity participation channel, and acquiring the total quantity of activity coupons used through the activity participation channel; determining a reward level according to the total quantity of activity coupons, and determining a reward number of people and prize information corresponding to the reward level; and drawing prize winning users from users matched with the activity coupons according to the activity coupons and the reward number of people, and publishing user information of the prize winning users and the corresponding prize information in a target live streaming room. Through the technical scheme of the invention, the participation degree of the users in the live streaming room can be increased; the interaction between the users and the streamer is increased; the atmosphere of the live streaming room is further enlivened; and the user experience is improved.

Description

technical field [0001] The present invention relates to Internet technology, and in particular to an interactive method, device, equipment and storage medium in a live broadcast room. Background technique [0002] With the rapid development of Internet technology, webcasting has entered the public eye as a new technical field. Users can watch the wonderful performances of the anchors in the live broadcast room on their own terminals, and can interact with the anchors in real time. [0003] In order to increase user stickiness and activity, the anchor or the system will give feedback gifts to users who meet certain conditions to increase user participation. In the prior art, the system generally randomly selects a fixed number of winning users directly from the online users in the live broadcast room, and sends fixed gifts to the winning users, or rebates directly to the users through preferential recharge, etc., but this will As a result, there is less interaction between t...

Claims

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Application Information

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IPC IPC(8): H04N21/4784H04N21/488H04N21/431G06Q30/02
CPCH04N21/4784G06Q30/0211H04N21/4312H04N21/4882
Inventor 孙作锋庞金伟徐世炎王鑫杰陈运强
Owner GUANGZHOU HUYA INFORMATION TECH CO LTD
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