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Rendering method for virtual resource object in three-dimensional scene

A technology of virtual resource objects and three-dimensional scenes, applied in the field of computer graphics, can solve the problems of inability to balance rendering effect and efficiency of water body, and inability to interact, etc., to solve the inability to balance dyeing effect and efficiency and inability to interact, low performance consumption, and practical strong effect

Inactive Publication Date: 2018-06-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] At least some embodiments of the present invention provide a rendering method, device, storage medium, processor, and terminal for virtual resource objects in a three-dimensional scene, so as to at least solve the technical problem that the rendering effect and efficiency of water bodies cannot be balanced and cannot be interacted with.

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  • Rendering method for virtual resource object in three-dimensional scene
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Embodiment Construction

[0043] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0044] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a rendering method and device for a virtual resource object in a three-dimensional scene, a storage medium, a processor and a terminal. The method is applied to electronic equipment comprising a display unit and a camera-shooting unit. The virtual resource object comprises a virtual water body object and a preset virtual resource object. The method comprises the steps thatan image of a real scene is captured through the camera-shooting unit of the electronic equipment, and a three-dimensional scene is constructed with the image of the real scene being a background; a first position of the virtual water body object in the three-dimensional scene and a second position of the preset virtual resource object in the three-dimensional scene are determined, wherein the virtual water body object is a three-dimensional structural body with a top face and side faces, and the preset virtual object is a virtual resource object not writing a depth cache; an observation position is determined in the three-dimensional scene according to the image, captured by the camera-shooting unit of the electronic equipment, of the real scene; the rendering order of the virtual water body object and the preset virtual resource object is determined according to the first position, the second position and the observation position; and the virtual water body object and the preset virtual resource object are rendered according to the rendering order. Through the rendering method and device, the storage medium, the processor and the terminal, the technical problems that the water body rendering effect and efficiency cannot be both considered, and interaction cannot be realized are solved.

Description

technical field [0001] The present invention relates to the field of computer graphics, in particular to a rendering method, device, storage medium, processor and terminal of a virtual resource object in a three-dimensional scene. Background technique [0002] The essence of real-time rendering technology lies in the real-time calculation and output of graphics data. In the case of limited computing power, realistic virtual elements can be quickly rendered through some simple simulation methods. [0003] In the field of fluid simulation, the commonly used methods for simulating water can be divided into particle method and grid method. The particle method splits the water body into multiple particles, and calculates the interaction between particles through the Navier-Stokes equation (the equation of motion describing the conservation of momentum of viscous incompressible fluid in the field of fluid mechanics) or position-based density estimation. Force, which drives parti...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/55G06T15/10A63F13/52
CPCA63F2300/66A63F13/52G06T15/10G06T15/55
Inventor 姜帆
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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