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Chess playing difficulty grade processing method and device

A technology of difficulty level and processing method, which is applied in the field of robotics, can solve problems such as errors, and achieve the effect of improving the interaction of man-machine games

Inactive Publication Date: 2018-04-03
ZHUHAI GREE INTELLIGENT EQUIP CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of the present invention provides a method and device for processing the difficulty level of chess games, so as to at least solve the technical problem in the related art that the adjustment of the difficulty level of the robot's chess game is caused by artificially judging the player's chess strength.

Method used

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  • Chess playing difficulty grade processing method and device
  • Chess playing difficulty grade processing method and device
  • Chess playing difficulty grade processing method and device

Examples

Experimental program
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Embodiment 1

[0026] According to an embodiment of the present invention, an embodiment of a method for processing a game difficulty level is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0027] figure 1 It is a processing method of a game difficulty level according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0028] Step S102, when the man-machine is playing chess according to the preset difficulty level of the game, recording the chess-playing process of the player;

[0029] Step S104, according to the recorded chess-playing process, judge whether the player's chess-playing level is compatible with the pres...

Embodiment 2

[0041] According to another aspect of the embodiments of the present invention, there is also provided a processing device for game difficulty levels, image 3 is a schematic diagram of an optional game difficulty level processing device according to an embodiment of the present invention, such as image 3 As shown, it includes: a recording unit 20, which is used to record the chess playing process of the player when the man-machine is playing according to the preset difficulty level of the game; the judging unit 40 is used to judge the player's A judgment result is obtained whether the chess playing level is compatible with the preset difficulty level of the game; the prompt unit 60 is used to provide the judgment result as the basis for setting the difficulty level of the next round of man-machine game.

[0042] Through the above device, the purpose of judging the difficulty level of the game is achieved, thereby realizing the technical effect of improving the interaction be...

Embodiment 3

[0049] According to another aspect of the embodiments of the present invention, there is also provided a robot, including: a processing device for game difficulty levels.

[0050] It should be noted that the device for processing the difficulty level of the game in Embodiment 3 may be the device for processing the difficulty level of the game in any implementation manner in Embodiment 2, which will not be repeated here.

[0051] The serial numbers of the embodiments of the present invention are only for description, and do not represent the advantages and disadvantages of the embodiments.

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Abstract

The invention discloses a chess playing difficulty grade processing method and a processing device. The method comprises the following steps: recording a chess playing process of a chess player in a human-machine chess playing process in accordance with a preset chess playing difficulty grade; in accordance with the recorded chess playing process, judging whether a chess playing level of the chessplayer adapts to the preset chess playing difficulty grade, so that a judging result is obtained; and offering the judging result as an evidence for setting chess playing difficulty grades of human-machine chess playing in the next turn. With the application of the method and the device provided by the invention, the technical problem in related technologies that a relatively high error is causedsince the chess playing difficulty grades of a robot are adjusted by manpower judgment of a chess player is solved.

Description

technical field [0001] The invention relates to the field of robots, in particular to a method and device for processing difficulty levels of games. Background technique [0002] At present, man-machine games (that is, people playing chess with robots) can not only reflect the technological content, but also realize the entertainment of human-computer interaction. In related technologies, when a man-machine game is played, several difficulty levels are generally preset, and then artificially judge the player's chess strength to manually adjust the difficulty level of the robot's chess. Since human judgment can only be judged according to feeling, there may be a large error between the judgment result and the actual situation. [0003] For the above problems, no effective solution has been proposed yet. Contents of the invention [0004] Embodiments of the present invention provide a method and device for processing difficulty levels of chess games, so as to at least solv...

Claims

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Application Information

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IPC IPC(8): A63F11/00A63F3/02B25J9/16B25J11/00
CPCA63F3/02A63F11/0074A63F2011/0076B25J9/1697B25J11/00
Inventor 段尧王鑫杨裕才古鹏曾奇晏晚君王林冰马威朱茂娟李健斌韩冰
Owner ZHUHAI GREE INTELLIGENT EQUIP CO LTD
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