Chess playing difficulty grade processing method and device
A technology of difficulty level and processing method, which is applied in the field of robotics, can solve problems such as errors, and achieve the effect of improving the interaction of man-machine games
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Embodiment 1
[0026] According to an embodiment of the present invention, an embodiment of a method for processing a game difficulty level is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0027] figure 1 It is a processing method of a game difficulty level according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0028] Step S102, when the man-machine is playing chess according to the preset difficulty level of the game, recording the chess-playing process of the player;
[0029] Step S104, according to the recorded chess-playing process, judge whether the player's chess-playing level is compatible with the pres...
Embodiment 2
[0041] According to another aspect of the embodiments of the present invention, there is also provided a processing device for game difficulty levels, image 3 is a schematic diagram of an optional game difficulty level processing device according to an embodiment of the present invention, such as image 3 As shown, it includes: a recording unit 20, which is used to record the chess playing process of the player when the man-machine is playing according to the preset difficulty level of the game; the judging unit 40 is used to judge the player's A judgment result is obtained whether the chess playing level is compatible with the preset difficulty level of the game; the prompt unit 60 is used to provide the judgment result as the basis for setting the difficulty level of the next round of man-machine game.
[0042] Through the above device, the purpose of judging the difficulty level of the game is achieved, thereby realizing the technical effect of improving the interaction be...
Embodiment 3
[0049] According to another aspect of the embodiments of the present invention, there is also provided a robot, including: a processing device for game difficulty levels.
[0050] It should be noted that the device for processing the difficulty level of the game in Embodiment 3 may be the device for processing the difficulty level of the game in any implementation manner in Embodiment 2, which will not be repeated here.
[0051] The serial numbers of the embodiments of the present invention are only for description, and do not represent the advantages and disadvantages of the embodiments.
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