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Game difficulty level processing method and device, robot

A technology of difficulty level and processing method, which is applied in the field of robotics, can solve problems such as large errors, and achieve the effect of improving the interaction of man-machine games

Active Publication Date: 2020-03-17
ZHUHAI GREE INTELLIGENT EQUIP CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a processing method, device, and robot for the difficulty level of chess games, so as to at least solve the technical problem in the related art that the adjustment of the difficulty level of the robot's chess game is caused by artificially judging the player's chess strength.

Method used

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  • Game difficulty level processing method and device, robot
  • Game difficulty level processing method and device, robot
  • Game difficulty level processing method and device, robot

Examples

Experimental program
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Effect test

Embodiment 1

[0025] According to an embodiment of the present invention, an embodiment of a method for processing a game difficulty level is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0026] figure 1 It is a processing method of a game difficulty level according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0027] Step S102, during the human-machine game in this game, record the player's chess playing process;

[0028] Step S104, according to the recorded chess-playing process, calculate the chess-playing level of the player;

[0029] Step S106, when the next human-computer game starts, switch the difficu...

Embodiment 2

[0037]According to another aspect of the embodiments of the present invention, there is also provided a processing device for game difficulty levels, image 3 is a schematic diagram of an optional game difficulty level processing device according to an embodiment of the present invention, such as image 3 As shown, it includes: a recording unit 20, which is used to record the chess playing process of the player during the man-machine game in this bureau; a calculation unit 40, which is used to calculate the chess playing level of the above-mentioned player according to the recorded chess playing process; switch The unit 60 is configured to switch the difficulty level of the game to a level matching the player's chess-playing level according to the calculated chess-playing level of the above-mentioned player at the beginning of the next human-computer game.

[0038] Through the above device, the purpose of judging the difficulty level of the game is achieved, thereby realizing ...

Embodiment 3

[0044] According to another aspect of the embodiments of the present invention, a robot is also provided, and the robot includes: a processing device for a game difficulty level. It should be noted that the device for processing the difficulty level of the game in this embodiment may be the device for processing the difficulty level of the game described in any implementation manner in Embodiment 2, which will not be repeated here.

[0045] The serial numbers of the above embodiments of the present invention are for description only, and do not represent the advantages and disadvantages of the embodiments.

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Abstract

The invention discloses a chess-playing difficulty grade processing method and a processing device, and a robot, wherein the method comprises the following steps: in a current human-machine chess playing course, recording a chess playing process of a player; in accordance with the chess playing process of the player, calculating a chess playing level of the player; and when a next human-machine chess playing course begins, switching a chess-playing difficulty grade to be matched with the chess playing level of the player in accordance with the calculated chess playing level of the player. With the application of the chess-playing difficulty grade processing method and the processing device as well as the robot provided by the invention, the technical problem in related technologies that a relatively serious error in the chess-playing difficulty grade of the robot is caused by artificially judging the chess playing level of the player can be solved.

Description

technical field [0001] The invention relates to the field of robots, in particular to a method and device for processing difficulty levels of games, and a robot. Background technique [0002] At present, man-machine games (that is, people playing chess with robots) can not only reflect the technological content, but also realize the entertainment of human-computer interaction. In related technologies, when a man-machine game is played, several difficulty levels are generally preset, and then artificially judge the player's chess strength to manually adjust the difficulty level of the robot's chess. Since human judgment can only be judged according to feeling, there may be a large error between the judgment result and the actual situation. [0003] Moreover, this method does not have the benefits of artificial intelligence, and the robot cannot calculate the player's chess skill level by itself, so it cannot adaptively match the difficulty level of the robot's chess. [000...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F3/00A63F3/02A63F13/45B25J11/00B25J9/16B25J19/02
CPCA63F3/00003A63F3/00895A63F3/02A63F13/45A63F2300/63B25J9/163B25J9/1679B25J11/0005B25J19/023
Inventor 王林冰晏晚君曾奇马威朱茂娟李健斌韩冰段尧王鑫杨裕才古鹏
Owner ZHUHAI GREE INTELLIGENT EQUIP CO LTD
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