Game difficulty level processing method and device, robot
A technology of difficulty level and processing method, which is applied in the field of robotics, can solve problems such as large errors, and achieve the effect of improving the interaction of man-machine games
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Embodiment 1
[0025] According to an embodiment of the present invention, an embodiment of a method for processing a game difficulty level is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0026] figure 1 It is a processing method of a game difficulty level according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0027] Step S102, during the human-machine game in this game, record the player's chess playing process;
[0028] Step S104, according to the recorded chess-playing process, calculate the chess-playing level of the player;
[0029] Step S106, when the next human-computer game starts, switch the difficu...
Embodiment 2
[0037]According to another aspect of the embodiments of the present invention, there is also provided a processing device for game difficulty levels, image 3 is a schematic diagram of an optional game difficulty level processing device according to an embodiment of the present invention, such as image 3 As shown, it includes: a recording unit 20, which is used to record the chess playing process of the player during the man-machine game in this bureau; a calculation unit 40, which is used to calculate the chess playing level of the above-mentioned player according to the recorded chess playing process; switch The unit 60 is configured to switch the difficulty level of the game to a level matching the player's chess-playing level according to the calculated chess-playing level of the above-mentioned player at the beginning of the next human-computer game.
[0038] Through the above device, the purpose of judging the difficulty level of the game is achieved, thereby realizing ...
Embodiment 3
[0044] According to another aspect of the embodiments of the present invention, a robot is also provided, and the robot includes: a processing device for a game difficulty level. It should be noted that the device for processing the difficulty level of the game in this embodiment may be the device for processing the difficulty level of the game described in any implementation manner in Embodiment 2, which will not be repeated here.
[0045] The serial numbers of the above embodiments of the present invention are for description only, and do not represent the advantages and disadvantages of the embodiments.
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