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Virtual object control method and device, storage medium and electronic equipment

A technology of virtual objects and control methods, applied in the field of human-computer interaction, can solve the problems of inconvenience, difficult to quickly identify the location and number of players, and no solutions are proposed, so as to optimize the game experience and improve the effect of autonomy and real-time performance.

Inactive Publication Date: 2017-12-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Because the avatar is small, it will automatically change according to the number of people nearby. The uncertain position and number make it difficult for players to quickly identify it. At the same time, the click operation increases the operational burden.
[0007] 2. Poor practicality
[0008] This function is often used as a one-time selection operation during game battles, but when the battle situation changes, this function causes inconvenience. Players need to manually unlock to replace new targets
[0009] For the above-mentioned problems existing in the prior art, no effective solution has been proposed yet

Method used

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Embodiment Construction

[0035] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0036] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a virtual object control method and device, a storage medium and electronic equipment. The method comprises the following steps of: rendering a skill control on a graphical user interface; when a first touch event for the skill control is detected, rendering a target selection control in the vicinity of the skill control; detecting a second touch event for the target selection control, determining the current target selection condition according to an option sub-control currently selected by the second touch event, and selecting a second role object which accords with the current target selection condition in real time from predetermined distance range to serve as an action target of a skill operation; and when the fact that the second touch event is finished is detected, controlling a first role object to carry out the skill operation on the current action target. According to the method and device, the storage medium and the electronic equipment, the autonomy and instantaneity of users for selecting objectives are improved under the premise of not increasing the operation load of the users.

Description

technical field [0001] The present disclosure relates to the technical field of human-computer interaction, and in particular, to a virtual object control method and device, storage medium, and electronic equipment. Background technique [0002] In mobile games (including games running on smartphones and tablet computers), avatars usually have directional skills, that is, the release of skills aimed at other specific avatars, for example, various Ultimate skills, or healing skills for your own character. In the prior art, there are mainly two schemes for controlling the target selection during the process of releasing the directional skills of the player character object: [0003] 1. The system automatically judges the target: This solution effectively judges the target through the system's intelligence. To a certain extent, the system can determine a better target. The operation efficiency is high, but it cannot be applied to all situations. The uncertainty of the target d...

Claims

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Application Information

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IPC IPC(8): G06F3/0484G06F3/0488
CPCG06F3/0484G06F3/0488G06F2203/04802G06T13/40G06T2200/24A63F13/2145A63F13/822A63F13/426A63F13/533A63F13/5372A63F13/92G06F3/0481G06F3/04883G06F2203/04808
Inventor 荣华
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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