A gesture recognition device, system and gesture recognition method

A gesture recognition and palm technology, applied in the field of motion recognition, can solve the problems of poor user experience, easy to be interfered by light intensity, high power consumption and cost, and achieve the effect of improving user experience and improving gesture recognition rate.

Active Publication Date: 2021-01-22
南京奇元科技有限公司
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AI Technical Summary

Problems solved by technology

For example, air mouse handles are generally difficult to achieve 6DOF (English full name: Sixdegrees of freedom) tracking, and cannot recognize gestures; optical gesture recognition controllers have high computational complexity, high power consumption and cost, and are easily interfered by light intensity. The generalization ability in the recognition rate is limited; glove controllers generally use various pressure sensors to detect joint displacement, and it is difficult to achieve 6DOF tracking
[0004] To sum up, the gesture recognition rate of the current VR controller is low, and the user experience is poor.

Method used

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  • A gesture recognition device, system and gesture recognition method
  • A gesture recognition device, system and gesture recognition method
  • A gesture recognition device, system and gesture recognition method

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Embodiment Construction

[0041]The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0042]Seefigure 1 This embodiment discloses a gesture recognition device 100, which includes a palm module 102, an arm module 103, and one or more finger modules 101.

[0043]The gesture recognition device may be a wearable device or other types of devices.

[0044]Specifically, please refer tofigure 2 When a user uses the gesture recognition device disclosed in this embodiment, each finger module 101 corresponds to each finger of the user, the numbe...

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Abstract

The invention provides a gesture identification apparatus, system and method. The method comprises the steps of obtaining six-axis pose data of each finger through a six-axis inertial sensor of each finger module; obtaining nine-axis pose data of a palm and nine-axis pose data of an arm through a first nine-axis inertial sensor of a palm module and a second nine-axis inertial sensor of an arm module; and sending the six-axis pose data of each finger, the nine-axis pose data of the palm and the nine-axis pose data of the arm to an upper computer. The upper computer processes the six-axis pose data of each finger and the nine-axis pose data of the palm to obtain relative pose data of each finger and the palm, and processes the nine-axis pose data of the palm and the nine-axis pose data of the arm to obtain a spatial position of the palm. According to the gesture identification apparatus, system and method, 6DOF tracking is realized, so that the gesture identification rate is increased.

Description

Technical field[0001]The present invention relates to the field of action recognition, and more specifically, to a gesture recognition device, system and gesture recognition method.Background technique[0002]Virtual reality technology (English full name: Virtual Reality, English abbreviation: VR) is an important direction of simulation technology, which is a collection of simulation technology and computer graphics man-machine interface technology, multimedia technology, sensor technology, network technology, etc. , Is a challenging cross-technology frontier subject and research field. Virtual reality technology mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulation environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that the ideal VR should have the perception that all people have. In addition to the visual perception generated by computer graphics technology, ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/0346
CPCG06F3/014G06F3/016G06F3/017G06F3/0346
Inventor 肖伟王西颖聂伟
Owner 南京奇元科技有限公司
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