Intelligent seat, intelligent interactive system and method for controlling games based on gesture recognition

A seat and intelligent technology, applied in the field of intelligent seating, can solve the problems of inability to meet user needs and single device functions, and achieve the effects of optimizing game operation functions, simplifying device structure, and high recognition accuracy

Inactive Publication Date: 2017-10-10
ZHEJIANG MARATTI FURNITURE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The present invention proposes an intelligent seat based on gesture recognition with high recognition accuracy, simple structure and various functions. The present invention uses gesture sensors to collect motion signals, which can realize the recognition of various sitting postures with a small number of sensors, simplify the device structure, and further In addition, the Kalman filter can be used to denoise the recognized attitude information to improve the accuracy of signal recognition. In addition, it can be used in combination with smart devices to optimize the game operation function and solve the problem that the device in the prior art has a single function and cannot meet the requirements. The question of user needs

Method used

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  • Intelligent seat, intelligent interactive system and method for controlling games based on gesture recognition
  • Intelligent seat, intelligent interactive system and method for controlling games based on gesture recognition
  • Intelligent seat, intelligent interactive system and method for controlling games based on gesture recognition

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Embodiment

[0071] Example: such as figure 1 As shown, the present invention provides a kind of intelligent seat based on gesture recognition control game, including cushion 10, seat base plate 1, seat chassis mechanism 3 and intelligent hardware unit 2, intelligent hardware unit 2 is installed on the support plate 4 centrally located mounting slot 8, such as figure 2 As shown, the support plate 4 is located on the seat bottom plate 1. The support plate 4 includes a central fulcrum 5 and a side plate 6 extending obliquely upward along the circumference of the central fulcrum 5. There is a gap 7 between the side plate 6 and the seat bottom plate 1. The board 4 is fixed to the seat bottom plate 1 by screws, the screws are placed in the screw mounting holes 12, the mounting groove 8 is used to install the intelligent hardware unit 2, and the bottom of the mounting groove 8 is provided with a wiring hole 9.

[0072] Such as Figure 8 As shown, at least two buttons 29 are provided at the bo...

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PUM

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Abstract

The invention relates to an intelligent seat, intelligent interactive system and method for controlling games based on gesture recognition. The intelligent seat comprises an intelligent hardware unit; the intelligent hardware unit comprises at least one gesture sensor for sensing gesture change of a seat and outputting corresponding acceleration values and angular velocity values according to corresponding gesture change; a control board comprising at least two buttons which is used for sending a first game control instruction to the outside; a wireless communication module for communicating wirelessly with the outside; a microprocessor module for receiving corresponding values or signals from a pressure sensor and the gesture sensor and obtaining seat gesture after processing the values and signals and outputting through the wireless communication module; a power supply module for providing electricity for the modules. According to the invention, through adding game control buttons on the seat, through converting gesture into direction control in the game, people can change different gestures in the seat for controlling games so that they can exercise during playing games.

Description

technical field [0001] The invention relates to the field of intelligent seats, in particular to an intelligent seat, an intelligent interactive system and a method for controlling games based on gesture recognition. Background technique [0002] When most game devices are designed, the control devices used are handles, with direction keys and at least 2 buttons. The long-term bad posture of people sitting on the seat will cause the player's body to become stiff, and gradually affect people's health. healthy. [0003] At present, people keep sitting for a long time in the process of work and study, and the use of smart devices to identify sitting posture plays an increasingly important role in the process of people's work, study and entertainment. At present, smart seats with the function of sitting posture recognition mainly use multiple groups The pressure sensor is used to identify the sitting posture, and the recognition accuracy is low. In order to effectively identify...

Claims

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Application Information

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IPC IPC(8): A63F13/245A63F13/21G06F3/0338G06F3/0362
CPCA63F13/21A63F13/245G06F3/0338G06F3/0362A63F2300/1043A63F2300/1056A63F2300/1062
Inventor 周骏
Owner ZHEJIANG MARATTI FURNITURE CO LTD
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