Wearing device and sporting device
A wearable device and processor technology, applied in the field of VR, can solve the problems of no realistic effect, low user experience, and lack of realism of human-computer interaction.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
no. 1 example
[0034] Please refer to figure 1 and figure 2 , the present embodiment provides a wearing device 10 , wherein the wearing device 10 includes a VR glasses body 100 , two brain wave control modules 200 , two eye tracking modules 300 and a processor 400 .
[0035] As an implementation of this embodiment, the two brainwave control modules 200 are respectively arranged on both sides of the VR glasses body 100. It can be understood that one of the two brainwave control modules 200 The radio wave control module 200 is set on the left side of the VR glasses body 100 , and the other brain wave control module 200 of the two brain wave control modules 200 is set on the right side of the VR glasses body 100 . The two brain wave control modules 200 are coupled with the processor 400, and the two brain wave control modules 200 are used to collect the user's brain wave information, that is, the brain wave control module 200 is arranged on the left side of the VR glasses body 100 For collecti...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com