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Method for recognizing three-dimensional dynamic gesture by two hands

A gesture recognition and three-dimensional dynamic technology, applied in the field of human-computer interaction, can solve the problems of inaccurate and inconvenient gesture recognition of both hands, and achieve the effect of rich operability, low power consumption, and rich application scenarios

Inactive Publication Date: 2017-05-10
HARBIN INST OF TECH SHENZHEN GRADUATE SCHOOL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0012] The purpose of the present invention is to overcome the problems of inaccurate and inconvenient hand gesture recognition, and provide a two-hand three-dimensional dynamic gesture recognition method and system

Method used

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  • Method for recognizing three-dimensional dynamic gesture by two hands
  • Method for recognizing three-dimensional dynamic gesture by two hands
  • Method for recognizing three-dimensional dynamic gesture by two hands

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Experimental program
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Effect test

Embodiment 1

[0058] Traditional UAV flight control generally uses RF radio frequency remote control. It has a long antenna outside, and the remote control commands are all through the control switches and buttons outside the casing, modulated and coded by the internal circuit, and then the electromagnetic waves are emitted by the antenna through the high-frequency signal amplification circuit. There are three types of remote control transmitters commonly used at present: box-type button-type handheld, portable rod-type remote control, and hand-held gun-type remote control. For example, the remote control stick transmitter has two joysticks, the left stick is used to control the ascent and descent of the drone, and the right stick controls the flight direction of the drone. The center is equipped with a liquid crystal display screen to display the working status and functions. Its advantages are long communication distance and high functional integration, which can adapt to the flight cont...

Embodiment 2

[0061] In the first-person perspective game, combined with gesture recognition, the gesture recognition device platform is used as a gamepad. In addition, the currently popular somatosensory games based on machine vision on the market are still not sensitive enough, and the experience effect is not good. If the camera can be integrated on the smart terminal and combined with the vision and hardware platform, the position of the hardware platform can be determined, and then fine positioning can be carried out through the gyroscope and other data on the hardware platform, which greatly improves the recognition accuracy and sensitivity. Due to the recognition of both hands, it can be used in many large-scale competitive fighting games to provide a better human-computer interaction experience.

Embodiment 3

[0063] Two-handed devices, combined with VR helmets, can realize immersive user gaming experience, use the helmets to project 3D images, and combine with mobile devices, you can realize immersive gaming experience. Because of the expansibility of both hands, it can realize many interactive modes, and can provide users with rich functions that ordinary operating handles cannot provide.

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Abstract

The invention provides a method for recognizing a three-dimensional dynamic gesture by two hands. In the method, two mobile terminals are utilized; the two mobile terminals adopt a master / slave mode; one mobile terminal is used as a master mobile terminal, and the other mobile terminal is used as a slave mobile terminal; the two mobile terminals respectively track gestures of a left hand and a right hand; the master mobile terminal scans connectable external equipment in the outside and establishes wireless data connection with the slave mobile terminal; the master mobile terminal collects gesture data; the slave mobile terminal collects gesture data and sends the gesture data to the master mobile terminal in real time through wireless data connection for data processing, synchronization and gesture recognition of two hands; and the master mobile terminal sends results recognized by the gesture data obtained by the master mobile terminal and the slave mobile terminal to to-be-controlled equipment. According to the method, the hands of people are directly used as an input end of intelligent equipment, interaction between human and a computer does not need other medium any more, the interaction efficiency is improved and various error recognition caused by intermediate mediums is avoided.

Description

technical field [0001] The invention relates to the technical field of human-computer interaction, in particular to a dynamic gesture recognition method and system. Background technique [0002] With the advancement of technology in all aspects, people hope to get a better human-computer interaction experience, and the requirements for hard indicators such as real-time interaction and recognition rate are becoming more and more stringent. Information, sound wave information, eyeball information, brain wave information, muscle information, etc. to achieve communication with the machine. This has prompted many experts and scholars to constantly search for more convenient, faster, more accurate, and more natural human-computer interaction methods, and began to pay attention to the use of human body language to achieve machine control, among which gestures are the most varied and most capable. One of the ways to express people's wishes has become the focus of attention. Before...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/0346
CPCG06F3/017G06F3/0346
Inventor 张钦宇韩啸谢毅刘易伍玉凯肖乔洪靖轩杨赫吴夕
Owner HARBIN INST OF TECH SHENZHEN GRADUATE SCHOOL
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