Method for recognizing three-dimensional dynamic gesture by two hands
A gesture recognition and three-dimensional dynamic technology, applied in the field of human-computer interaction, can solve the problems of inaccurate and inconvenient gesture recognition of both hands, and achieve the effect of rich operability, low power consumption, and rich application scenarios
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Embodiment 1
[0058] Traditional UAV flight control generally uses RF radio frequency remote control. It has a long antenna outside, and the remote control commands are all through the control switches and buttons outside the casing, modulated and coded by the internal circuit, and then the electromagnetic waves are emitted by the antenna through the high-frequency signal amplification circuit. There are three types of remote control transmitters commonly used at present: box-type button-type handheld, portable rod-type remote control, and hand-held gun-type remote control. For example, the remote control stick transmitter has two joysticks, the left stick is used to control the ascent and descent of the drone, and the right stick controls the flight direction of the drone. The center is equipped with a liquid crystal display screen to display the working status and functions. Its advantages are long communication distance and high functional integration, which can adapt to the flight cont...
Embodiment 2
[0061] In the first-person perspective game, combined with gesture recognition, the gesture recognition device platform is used as a gamepad. In addition, the currently popular somatosensory games based on machine vision on the market are still not sensitive enough, and the experience effect is not good. If the camera can be integrated on the smart terminal and combined with the vision and hardware platform, the position of the hardware platform can be determined, and then fine positioning can be carried out through the gyroscope and other data on the hardware platform, which greatly improves the recognition accuracy and sensitivity. Due to the recognition of both hands, it can be used in many large-scale competitive fighting games to provide a better human-computer interaction experience.
Embodiment 3
[0063] Two-handed devices, combined with VR helmets, can realize immersive user gaming experience, use the helmets to project 3D images, and combine with mobile devices, you can realize immersive gaming experience. Because of the expansibility of both hands, it can realize many interactive modes, and can provide users with rich functions that ordinary operating handles cannot provide.
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