How to use unity3d terrain data in direct3d 11 environment
A technology of terrain data and terrain, applied in the field of data processing and display of Direct3D11, can solve problems such as loss of texture information
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[0065] A further detailed description will be made below in conjunction with the accompanying drawings and embodiments of the present invention:
[0066] Firstly, the concept of "terrain grid row-based access order" is explained. Unity3D uses a right-handed coordinate system. Take us standing in the center of the terrain as an example, the direction of the X axis is to the right, the direction of the Y axis is upward, and the direction of the Z axis is backward. To access terrain grids according to the "terrain grid row-based access order", that is, start from the farthest row of terrain grids in front, visit from left to right, and then visit the second farthest row, so row by row, from front to After that, until the furthest line after the access is complete.
[0067] The following is a detailed introduction to the work done by each module of the export plug-in:
[0068] Summary information export module 101: The exported data includes the size of the terrain on the X-axis...
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