Action recognition method based on skeleton sequence
A technology of action recognition and skeleton, applied in neural learning methods, character and pattern recognition, instruments, etc.
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[0014] 1) Mapping of bone sequence to picture
[0015] Capture human actions through the Kinect camera, perform skeleton tracking in the captured data stream, and obtain a 3D skeleton sequence containing multiple skeleton nodes. Suppose a skeleton sequence has n frames in total, and m skeleton nodes are extracted from the depth map in each frame, use to represent the three-dimensional position information of the jth bone node in the ith frame. All bones in the entire video sequence can be projected onto three planes (front, side, and top) of three Cartesian orthogonal systems according to three-dimensional information. After such projection, each skeleton sequence can get three black and white pictures describing the distribution of the skeleton of the action. It has rich spatial information, but does not have the description of temporal information.
[0016] In order to make the skeleton display more complete action information, the present invention adds time information...
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