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A pathfinding method for a simulated object, a method for building a scene, and a corresponding device

A technology for simulating objects and scenes, applied in the computer field, can solve problems such as reducing the efficiency of game scene construction, and achieve the effects of improving pathfinding efficiency, fast pathfinding, and improving construction efficiency

Active Publication Date: 2019-07-05
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the above-mentioned current game scene construction process, follow-up planning can only be carried out after the art scene is completed, so that the game planning needs to depend on the art scene, thus reducing the efficiency of game scene construction

Method used

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  • A pathfinding method for a simulated object, a method for building a scene, and a corresponding device
  • A pathfinding method for a simulated object, a method for building a scene, and a corresponding device
  • A pathfinding method for a simulated object, a method for building a scene, and a corresponding device

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Embodiment Construction

[0041] Embodiments of the present invention provide a method for finding a path of a simulated object, a method for building a scene, and a corresponding device, which are used to improve the efficiency of building an interactive application scene.

[0042] In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the following The described embodiments are only some, not all, embodiments of the present invention. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention belong to the protection scope of the present invention.

[0043] The terms "first", "second" and the like in the description and claims of the present invention and the above drawings are used...

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Abstract

The invention discloses a method and a corresponding device for finding paths for analog objects and a method and a corresponding device for constructing scenes. The method for finding the paths for the analog objects includes acquiring first path finding lines where the analog objects are currently located in interactive application scenes; starting from the first path finding lines to search forsecond path finding lines from the interactive application scenes; allowing the analog objects to move along the first path finding lines towards second colliders via first colliders under the control. The analog objects are carried by the first path finding lines via the first colliders associated with the first path finding lines, the interactive application scenes comprise planning scenes andart scenes, the arc scenes are overlaid in the planning scenes, the planning scenes comprise path finding lines and colliders associated with the path finding lines, the path finding lines are used for finding paths for the analog objects and comprise line segments, and starting points and end points are connected with one another by the line segments. The first path finding lines are used as starting path finding lines. The second path finding lines are used as target path finding lines. The second colliders are associated with the second path finding lines. The methods and the correspondingdevices have the advantage that the interactive application scene construction efficiency can be improved by the aid of the methods and the corresponding devices.

Description

technical field [0001] The present invention relates to the field of computer technology, in particular to a method for finding a path of a simulated object, a method for building a scene and a corresponding device. Background technique [0002] In the current horizontal version of the game, the game screen is fixed on a plane, and the terrain in the game screen is constructed on the plane. The game screen has no depth and can fully show the activities of the game characters, which is deeply loved by players. For terminal use environments with limited processing power, side-scrolling games always hope to use as little resource cost as possible. [0003] At present, when building a game scene, the following scheme is usually adopted: first, an artist creates an art scene, and then plans the specific gameplay and props of the game based on the designed art scene, so as to build a game scene. In the above-mentioned current game scene construction process, the follow-up planni...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/60
CPCA63F13/56A63F13/60
Inventor 黄俊豪聂鹏
Owner TENCENT TECH (SHENZHEN) CO LTD
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