Direct3D 11-based 3D graphics rendering engine
A rendering engine and three-dimensional graphics technology, applied in the computer field, can solve problems such as a lot of energy and resources, cumbersome construction process, and too much time
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[0088] The following is a further detailed description in conjunction with the drawings and the embodiments of the present invention:
[0089] Such as figure 2 , The Direct3D 11-based 3D graphics rendering engine of the present invention includes an overall control module 200 and multiple functional sub-modules;
[0090] The overall control module controls: engine initialization, rendering work and destruction; start rendering of each frame; data interaction with the user program that calls the engine; creation and destruction of different functional sub-modules in the engine;
[0091] The overall control module includes: shader sequence set, HLSL shader script set, maintenance and management engine generated data and resources, and provides a set of commonly used tools (for example, these tool sets include: for example, the creation of different shaders Tools; shader script compilation tools; tools to create Direct3D 11 textures by size or bitmap file address; Direct3D 11 texture ...
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