Body building game implementation method based on virtual reality body building game system

A game system and virtual reality technology, applied in the field of fitness games, can solve the problems of lack of humanization considerations, large volume and quality of virtual helmets, and no detailed game interaction plan, so as to achieve the effect of interactive improvement

Inactive Publication Date: 2016-07-06
JILIN UNIV
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] First, the plan only proposes the use of a virtual Oculus Rift virtual helmet. Although the sense of immersion is guaranteed to the greatest extent, it does not propose a detailed and feasible game interaction plan. In short, the fun and interactivity of the plan still need to be improved;
[0007] Second, ignoring the social needs of people in the Internet age, running the fitness game system offline on a single machine, although to a certain extent it should have entered the boring nature of traditional running, but running a single-player stand-alone game for too long will still make people feel boring;
[0008] 3. The volume and quality of the virtual helmet in the scheme is relatively large, considering the actual sports situation, it lacks human considerations

Method used

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  • Body building game implementation method based on virtual reality body building game system
  • Body building game implementation method based on virtual reality body building game system

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Experimental program
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Embodiment Construction

[0024] A kind of virtual reality fitness game system is made up of following several relatively independent parts: Kinect sensor, OculusRiftDK2 virtual reality glasses, treadmill and computer, high-definition camera is installed on the computer, Kinect sensor, OculusRiftDK2 virtual reality glasses and treadmill are connected with computer respectively To realize the data communication connection, the computer is pre-set with software, and the software is composed of a client and a server.

[0025] The Kinect sensor is used to capture the user's body movements on the treadmill in real time; the computer, as the controller of the entire system, receives the body movement data captured by the Kinect sensor, the movement data sent by the treadmill, movement time and speed, and the Oculus RiftDK2 virtual The video images displayed in real time in the reality glasses, and the processed feedback data are sent to the treadmill and the Oculus Rift DK2 virtual reality glasses respectivel...

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Abstract

The invention discloses a body building game implementation method based on a virtual reality body building game system. The virtual reality body building game system comprises a Kinect sensor in data communication connection with a computer, a pair of Oculus Rift DK2 virtual reality glasses and a running machine, and software is composed of a client side and a server. The DK2 virtual reality glasses play a game beginning, a user enters in virtual immersion, the sensor captures the limb and head actions of the user to the computer, meanwhile, the running machine transmits the mileage speed of the user to the computer, and the computer processes relevant data and outputs a real-time virtual scene and speed modifying instruction. According to the method, the DK2 virtual reality glasses and the Kinect sensor are utilized for achieving man-machine interaction, and the dual aims of exercises and entertainment are achieved.

Description

technical field [0001] The invention relates to a body-building game realization method based on a virtual reality body-building game system, which utilizes DK2 virtual reality glasses and a Kinect sensor to realize human-computer interaction and realize the dual purposes of exercise and entertainment. Background technique [0002] With the progress of modern society, people pay more and more attention to fitness, among which running has been widely welcomed as a common exercise in indoor gyms. Running fitness on the treadmill in the indoor gymnasium has also become the most common form of fitness for people. [0003] However, the use of traditional indoor running equipment is inevitably monotonous and tedious. Runners will inevitably feel bored when they repeat the same action in an unchanging environment. . [0004] In order to solve the monotony and social limitations of running, and increase the fun and motivation of sports, the publication number 104801039A "A Virtual...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/816A63F13/211A63F13/212
CPCA63F13/816A63F13/211A63F13/212
Inventor 孙铭会肖一土张博翔肖坤宇张艺芬荣茹茹
Owner JILIN UNIV
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