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Wearable somatosensory type wristband capable of controlling computer

A wearable, somatosensory technology, applied in the direction of electrical digital data processing, input/output process of data processing, instruments, etc., can solve the problems of time-consuming, laborious, computer manipulation, rigid use, etc., and achieve the effect of freedom of use

Inactive Publication Date: 2016-01-06
NANJING DAWU EDUCATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Nowadays, computers have spread to thousands of households, and computers are also needed in the field of work or some detection work, but often the operation of computers needs to rely on fixed input devices, that is, the mouse and keyboard, which are too rigid and not flexible enough to use , causing great inconvenience to people
Although people have invented the wireless mouse and keyboard, the premise is to use some special tools to complete the purpose of manipulating the computer screen. Without a mouse or a keyboard, people cannot manipulate the computer conveniently and flexibly.
Moreover, the current pace of life is accelerating. People cannot stay in front of the computer all the time. There will always be times when they leave the computer screen to do other things. Pick up the mouse and start clicking or dragging, or typing input also needs to use the keyboard to complete

Method used

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  • Wearable somatosensory type wristband capable of controlling computer
  • Wearable somatosensory type wristband capable of controlling computer

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Embodiment Construction

[0013] Below in conjunction with accompanying drawing and specific embodiment the present invention is described in further detail:

[0014] Figure 1 Shown is the shape of the somatosensory bracelet. It can be seen that in addition to its exquisite shape, there is also a screen attached to it. This screen is used to connect with the computer screen, so that the screen of the bracelet can display the computer screen at the moment. The working state makes it easier for people to use the ring to manipulate the computer.

[0015] Figure II Shown is the whole working process of the present invention. First of all, the computer should be equipped with a somatosensory recognition device and an instruction library corresponding to body movements. Start the ring, when the indicator light on the ring is on, it means that the ring has been connected to the computer through wifi. At this time, the somatosensory device in the computer has been activated and can begin to recognize bod...

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PUM

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Abstract

The invention discloses a wearable somatosensory type wristband capable of controlling a computer. A somatosensory wristband is fit on a wrist by a memory alloy wire and has working voltage of about 1.5v and working current of about 200-300mA. Firstly, people need to wear the somatosensory wristband on the wristband and turns on a switch; at the time, the wristband is connected with the computer through WiFi (Wireless Fidelity); after the wristband and the computer finish being connected, a small screen on the wristband can automatically display the current picture of the screen of the computer; and somatosensory equipment is utilized, and at the time, the computer can automatically scan and identify the limb movement of people so as to convert the movement into a computer instruction and control the computer. The wearable somatosensory type wristband does not need to use stiff and fixed operation equipment, somatosensory technology is used to cause people to more quickly and conveniently control the computer, people do not need to stay in front of the computer all the time and can control the computer in a long distance so as to be more convenient and flexible, and people can more freely use the computer.

Description

technical field [0001] The invention relates to a wearable wristband capable of controlling a computer, in particular to a wearable somatosensory wristband for controlling a computer. Background technique [0002] With the rapid development of modern technology and the continuous improvement and innovation of emerging technologies, somatosensory, a new technology that has only become popular in recent years, has gradually become popular in people's daily life. At present, the somatosensory technology is mainly used in the field of games. It uses cameras and sensors to obtain human body image information, captures 3D full-body images of the human body, and controls the corresponding actions of the characters in the game, so that players can "whole body" into the game and enjoy A new experience of somatosensory interaction. [0003] Some well-known applications of somatosensory technology platforms at home and abroad, such as Japan's Nintendo's Wii and Sony's new generation o...

Claims

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Application Information

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IPC IPC(8): G06F3/033
Inventor 高蓉
Owner NANJING DAWU EDUCATION TECH
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