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A rotating toy game device

A technology for rotating toys and game devices, used in toys, entertainment, gyroscopes and other directions, can solve the problems of lack of novelty and special effects, reduced attractiveness and fun, easy to lose interest, etc. The effect of playing and applying a wide range

Active Publication Date: 2017-04-05
ALPHA GRP CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The existing rotary toys are basically launched manually or electrically or by a transmitter onto the plane, so that the rotary toy continues to rotate on the plane until it stops. It is simple and uninspired, and it is easy to lose interest when playing alone; further It is a battle between two rotating toys that hit each other during the rotation process, such as a top toy, so as to improve the fun of playing. The winner is judged by which side's top turns to the end. It is played in an arc-shaped battle plate. Two toy tops rotate in the battle plate and approach the middle of the battle plate to attack each other. However, this method of playing is very common now, lacking a sense of novelty and special effects. Therefore, the attractiveness and fun are also greatly reduced.

Method used

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  • A rotating toy game device
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  • A rotating toy game device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] Such as figure 1 As shown, the game board 2 of this embodiment is provided with two connecting seats 5 and a metal wire 4, and one end of the metal wire 4 is connected with one of the connecting seats 5 so that the metal wire 4 is fixed on the game board 2 On the other hand, the other end of the metal wire 4 is a free end, and the whole metal wire 4 is in a C-shape that rotates upward, and is bent into a hook-shaped end 41 at the free end, so that the spinning top 1 can reach the free end when it reaches the free end. Go back along the looped end 41. Such as figure 2 As shown, the connection seat 5 of this embodiment includes a seat body 51, a baffle plate 52 and a screw-on cover 53, wherein the seat body 51 is arranged beside the game board 2, and is integrally formed with the game board 2. The seat body 51 There is a boss in the middle, and a groove for the metal wire 4 is formed between the boss and the periphery of the seat body 51. A screw hole is provided in th...

Embodiment 2

[0031] Such as image 3 As shown, the game board 2 of this embodiment is provided with two connecting seats 5 and a metal wire 4, and the two ends of the metal wire 4 are respectively connected with the two connecting seats 5, and one end of the metal wire 4 is fixedly connected to After being on the connecting seat 5, it circles upwards into a spiral shape, and gradually expands upwards, and the other end wraps around to the upper end, bends back and then vertically downwards, and then is fixed to another connecting seat 5 . The game board 2 of this embodiment is also more suitable for single-player play. The player can launch the top 1 into the game board 2. The top 1 rotates and walks in the game board 2, and has a certain probability of being close to the metal wire 4 and the connecting seat 5. Connect the end, and then rotate and walk along the metal wire 4, so compared to the existing game that only rotates on the ground or in the game board 2, this rotating toy game dev...

Embodiment 3

[0033] Such as Figure 4 As shown, this embodiment is composed of two game boards 2 and two metal wires 4, each game board 2 is provided with two connecting seats 5, and one end of the first metal wire 4 is connected to the first The connecting seat 5 on the game board 2 is connected; one end of the second metal wire 4 is connected with the connecting seat 5 on the second game board 2, and the other end is a free end; Be connected to another connecting seat 5 on the second game board 2. In this way, the two game boards 2 are connected into one body. After the player launches the top 1 into the first game board 2, the top 1 rotates and walks in the first game board 2, and has a certain probability of approaching the first game board 2. On the metal wire 4, walk along the first metal wire 4 to the second game board 2, then may walk on the second metal wire 4, and finally fly down from the free end of the second metal wire 4 to the ground. A variety of different running routes...

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Abstract

The invention provides a rotating toy game device, which includes a rotating toy and a game board. The bottom of the rotating toy is provided with a magnetic tip, and the game board is provided with at least one strip made of soft magnetic material for the magnetic tip to absorb. At least one end of each metal wire is connected and fixed to the game board. When the rotating toy rotates to the metal wire in the game board, the magnetic tip is adsorbed to the metal wire and walks along the metal wire. Therefore, when playing alone, The spinning top can not only rotate and walk on the game board, but also climb the metal wire to rotate and walk, so it is more interesting and easier to attract players. You can also play with each other on the metal wires, the battle is more exciting and interesting, and it has special effects, which realizes the movement and battle in space, and effectively improves the visual viewing effect. The rotating toy game device is novel in structure and unique in design, which changes the usual playing method of the rotating toy and makes the rotating toy move towards a new development.

Description

technical field [0001] The invention relates to a game device, in particular to a rotating toy game device. Background technique [0002] The existing rotary toys are basically launched manually or electrically or by a transmitter onto the plane, so that the rotary toy continues to rotate on the plane until it stops. It is simple and uninspired, and it is easy to lose interest when playing alone; further It is a battle between two rotating toys that hit each other during the rotation process, such as a top toy, so as to improve the fun of playing. The winner is judged by which side's top turns to the end. It is played in an arc-shaped battle plate. Two toy tops rotate in the battle plate and approach the middle of the battle plate to attack each other. However, this method of playing is very common now, lacking a sense of novelty and special effects. So the attractiveness and fun are greatly reduced. Contents of the invention [0003] In view of the problems existing in ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63H1/00A63H1/06
CPCA63H1/00
Inventor 蔡东青
Owner ALPHA GRP CO LTD
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