Role overlapping toy and running method thereof
A technology for toys and characters, applied in toys, dolls, sports accessories, etc., can solve problems such as poor fun, lack of individual toy character attributes and composite attributes, and single gameplay.
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Embodiment 1
[0026] figure 1 It is a schematic structural diagram of a toy with superimposed characters provided by the present invention. Embodiment 1 provides a toy with superimposed characters, including an interactive surface 1 in which a processor and a memory are installed. The toy also includes a plurality of dolls and a plurality of carriers, each of the dolls and the carriers has a built-in identity mark, and each of the carriers has a built-in motion module, and the dolls are put into the carriers to form a combination. The memory stores the character attributes corresponding to the doll, the character attributes corresponding to the carrier, the compound attributes corresponding to the combination, and the accumulated experience value of the combination during the operation of the toy.
[0027] A radio frequency antenna array is installed in the interaction surface 1, and the identity mark is a radio frequency identification tag. An electrode array is installed in the interac...
Embodiment 2
[0031] figure 2 The working flow chart of the toy with role superposition provided by the present invention. Embodiment 2 provides a method for running a toy with superimposed characters.
[0032] Step 1: The processor recognizes the identities of the doll and the carrier, reads their character attributes (attribute 1 and 2) from the memory, and instructs the doll and the carrier to execute their respective Character attributes. The way for the processor to identify the identity of the doll and the carrier is: the radio frequency identification tags of the doll and the carrier communicate wirelessly with the radio frequency antenna array.
[0033] Step 2, the doll is put into the carrier, and the processor recognizes the combination of the doll and the carrier. The processor recognizes the superimposed gesture of the doll and the carrier, in fact, the processor recognizes the spatial relationship between the doll and the carrier.
[0034] Step 3, the processor extracts th...
Embodiment 3
[0037] The present invention can be used in round combat games, such as image 3 shown. The toy with superimposed characters includes an interactive surface 301 in which a processor 302 , a memory 303 and a wireless communication module 304 are installed. The interactive surface 301 includes a control area 305 and a game area 306 . Each doll and the carrier have built-in identification marks, and each said carrier has built-in motion modules, and said doll is put into said carrier to form a combination.
[0038] The game rules of the round battle game in the third embodiment: two users each choose a doll and a carrier to play, and the doll and the carrier cannot be used alone. Dolls include 3 types: cat, dog and mouse. Doll’s character attributes: 1) Cat’s character attributes: highest attack, 1.25 times of normal attack; 2) Dog’s character attributes: highest defense, 30% chance to reduce half attack after being attacked; 3) Mouse’s Character Attributes: The fastest mover...
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