Information input method based on broken line gesture
A technology of information input and gestures, applied in the field of human-computer interaction, can solve the problems of affecting input efficiency and repeated character codes
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Embodiment 1
[0052] Electronic products such as smart phones, smart watches, tablet computers, and laptop computers generally have a touch-sensing unit that detects the user's swipe track. Some devices have a touch-sensing device built into the display unit, such as the touch screen of a tablet computer, while other A touch sensing device independent of the display unit is used, such as a touch panel of a laptop computer. In this embodiment, the touch-sensing unit of the electronic device is used to detect the track of the folded line swiped by the user, and the input character is judged by identifying the type of the folded line.
[0053] For electronic equipment using a touch sensing device, when the user draws a broken line track on the touch sensing unit, this embodiment implements information input through the following steps;
[0054] Detect the trajectory of the user's swipe of the broken line through the touch sensing unit;
[0055] Determine the type of polyline according to the ...
Embodiment 2
[0061] At present, on electronic devices equipped with touch screens, such as smartphones and tablet computers, the operation method for icons and menus is: the user switches between different pages by swiping left or right, and the user directly touches the page after the switch is completed. displayed icon (menu) to activate the application represented by the icon (menu). However, in some portable electronic devices such as smart watches, smart rings and other devices, due to their small screens, users can easily cause misoperations by directly touching them.
[0062] In view of this, for a smart device equipped with a touch sensing unit, this embodiment proposes a method for manipulating an object displayed on the screen by using a gesture of swipe a broken line. The method implements the manipulation of screen objects through the following steps:
[0063] Display objects on the display unit of the device and set the currently active object;
[0064] Obtain the trajectory...
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