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3D swordsman fighting method based on online game

An online game and 3D technology, applied in the field of 3D martial arts combat based on online games, can solve the problems of single combat process, simple action performance, and single move structure, so as to achieve free and smooth fighting, strong sense of attack, and increased playability Effect

Inactive Publication Date: 2014-12-24
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In traditional online games, due to technical methods and other reasons, the combat process is relatively simple, just use skills on each other
These move systems all have some common characteristics: the move structure is single, and the combat gameplay starts from the effect of skills; A simple attack action, there is no action performance in dodge and block
The vast majority of cases are fighting on the ground, even if there is jumping, there is no way to stay in the air for a long time and combine skills to fight

Method used

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  • 3D swordsman fighting method based on online game
  • 3D swordsman fighting method based on online game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0013] Such as figure 1 , figure 2 The 3D martial arts fighting method based on online games is different in that it includes the following steps: step ①, the main attacking player enters the attack state, and the system judges whether it is within the attacking range, and if so, the system feeds back the operation of the main attacking player Character, the operating character and the target character simultaneously play the starting move and the preparatory move, and enter step ②. If it is not within the range, the operating character of the main attacking player will automatically move towards the target character. After entering the attacking range, the system will feedback the operation of the main attacking player Characters, play the opening moves and preparatory moves.

[0014] Step ②, the system judges whether the main attacking player hits the target character, dodges the target character, or parries the target character, if the target character hits, then enters s...

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Abstract

The invention relates to a 3D swordsman fighting method based on an online game. The method is characterized in that a main attacking player enters an attacking state system to judge whether the main attacking player hits a target character, or the target character dodges the hit, or the target character wards off blows to conduct corresponding action playing demonstration. Moves of characters are subjected to comparison judgment according to the real move, the false move and the warding-off move. Therefore, combination can be conducted through matching of the move effects and the move restraining structure after a move splicing locking system is introduced, so that the fighting system is diversified, and fight playability is improved. Meanwhile, the fight process is magnificent and strong in hitting sense.

Description

technical field [0001] The present invention relates to a fighting method of game warriors, in particular to a 3D martial arts fighting method based on online games. Background technique [0002] What online games build is a virtual world, in which players can enjoy their grievances and hatreds. In traditional online games, due to technical methods and other reasons, the combat process is relatively simple, and they just use skills on each other. These move systems all have some common characteristics: the move structure is single, and the combat gameplay starts from the effect of skills; For a simple attack action, there is no action performance in dodging and blocking. The vast majority of cases are fighting on the ground, even if there is jumping, there is no way to stay in the air for a long time and combine skills to fight. Contents of the invention [0003] The purpose of the present invention is to provide a 3D martial arts fighting method based on online games i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/833
Inventor 孟亮
Owner SNAIL GAMES
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