Method for generating three-dimensional virtual animation scenes watched through naked eyes
A three-dimensional virtual, naked-eye viewing technology, applied in the direction of animation production, 3D image processing, image data processing, etc., can solve the problems of projecting rough and bright line images, no images, single color without virtual image details, etc., to achieve visual effects Enhanced effect
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Embodiment 1
[0052] The first step is to measure the display space
[0053] (1) Measurement of the three-dimensional dimensions of the exhibition space: use the laser rangefinder 8 and measuring tape to measure the height of the wall in the exhibition space to be 450cm, the width to be 900cm, and the space depth to be 720cm, with an error of ±5mm.
[0054] (2) Measurement of the flatness of the projected wall and ground in the display space: use the laser plummet 9 to project the laser grid in the positive vertical direction, observe whether the vertical crossing of the laser grid lines is flat or not, and obtain the wall surface For flatness information, the wall can be used if the wall is inclined to the concave-convex difference within ±1cm. Use the laser plummet 9 to project the laser grid at the top-down vertical position, and observe the vertical cross-leveling of the laser grid lines. Whether or not, the information on the flatness of the ground is obtained, and the ground is usable...
Embodiment 2
[0068] In addition to the following specific data:
[0069] In the first step, the height of the wall in the display space is measured as 320cm, the width is 960cm, and the depth of the space is 1200cm.
[0070] In the third step, in the graphics software 3D max of the Hewlett-Packard HPz600 computer in the graphics workstation 3, a three-dimensional digital model of a cube with a size of 9.6m in the X-axis direction, 3.2m in the y-axis direction, and 12m in the z-axis direction is constructed. The audience simulates the audience's movement path and exquisite viewing point. The spatial position of the virtual camera is x0, y10, z16. This position is also the viewing point. In the real scene, the vertical distance from the center of the front wall is 1000cm and the height is 160cm, as perspective reference coordinates in space;
[0071] In the fourth step, create a sphere with a diameter of 1m on the front of the virtual wall, and make a displacement animation from the inside ...
Embodiment 3
[0077] Except that the rendered image is output as an MOV video file, the others are the same as in Embodiment 1.
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