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Method for generating three-dimensional virtual animation scenes watched through naked eyes

A three-dimensional virtual, naked-eye viewing technology, applied in the direction of animation production, 3D image processing, image data processing, etc., can solve the problems of projecting rough and bright line images, no images, single color without virtual image details, etc., to achieve visual effects Enhanced effect

Inactive Publication Date: 2013-12-04
IVY ANIMATION
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] 3D movies project two images into people's eyes by wearing polarized, red-blue or shutter glasses. At the same time, because the movie image does not take into account the combination of various factors with the scene environment, it is easy for the audience to distinguish between the video image and the Real space, so that from the moment they put on the glasses, the audience expects that the pictures seen by all the glasses are not real, although they look so three-dimensional, we are just watching a movie
[0003] CN1798350 discloses a three-dimensional virtual image display device and image display method, which utilizes the stroboscopic principle of light and adds light lines to rotate in space to produce a light cylinder whose size is the radius of the image. The disadvantage is that the light is rotated. The three-dimensional effect can only show a few fixed groups of pictures, and its actual effect is only to satisfy the positive effect of the flat image within a 360-degree range from the horizontal direction of the light. It does not essentially produce a three-dimensional image in space. The effect of magnification is only to expand the viewing angle of the image, and finally what the human eye sees is only a bright image
Secondly, because its equipment can only project rough bright line images, the single color does not make people feel the real details of the virtual image.
At the same time, its equipment does not have large-scale applications, and its volume cannot be made very large due to the influence of its rotating motor, which limits the application space of its equipment.

Method used

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  • Method for generating three-dimensional virtual animation scenes watched through naked eyes
  • Method for generating three-dimensional virtual animation scenes watched through naked eyes
  • Method for generating three-dimensional virtual animation scenes watched through naked eyes

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0052] The first step is to measure the display space

[0053] (1) Measurement of the three-dimensional dimensions of the exhibition space: use the laser rangefinder 8 and measuring tape to measure the height of the wall in the exhibition space to be 450cm, the width to be 900cm, and the space depth to be 720cm, with an error of ±5mm.

[0054] (2) Measurement of the flatness of the projected wall and ground in the display space: use the laser plummet 9 to project the laser grid in the positive vertical direction, observe whether the vertical crossing of the laser grid lines is flat or not, and obtain the wall surface For flatness information, the wall can be used if the wall is inclined to the concave-convex difference within ±1cm. Use the laser plummet 9 to project the laser grid at the top-down vertical position, and observe the vertical cross-leveling of the laser grid lines. Whether or not, the information on the flatness of the ground is obtained, and the ground is usable...

Embodiment 2

[0068] In addition to the following specific data:

[0069] In the first step, the height of the wall in the display space is measured as 320cm, the width is 960cm, and the depth of the space is 1200cm.

[0070] In the third step, in the graphics software 3D max of the Hewlett-Packard HPz600 computer in the graphics workstation 3, a three-dimensional digital model of a cube with a size of 9.6m in the X-axis direction, 3.2m in the y-axis direction, and 12m in the z-axis direction is constructed. The audience simulates the audience's movement path and exquisite viewing point. The spatial position of the virtual camera is x0, y10, z16. This position is also the viewing point. In the real scene, the vertical distance from the center of the front wall is 1000cm and the height is 160cm, as perspective reference coordinates in space;

[0071] In the fourth step, create a sphere with a diameter of 1m on the front of the virtual wall, and make a displacement animation from the inside ...

Embodiment 3

[0077] Except that the rendered image is output as an MOV video file, the others are the same as in Embodiment 1.

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Abstract

The invention provides a method for generating three-dimensional virtual animation scenes watched through naked eyes, and relates to machining of three-dimensional images with an animation effect. The method comprises the steps of measuring a display space, collecting information of the light environment of the display space, setting up a three-dimensional digital model of the three-dimensional space size of the display space, making virtual objects and cartoons needing to appear, rendering the made virtual objects and cartoons, setting projection in the display space, carrying out final proof-reading, and limiting watch angles and watch distances. The method combines an actual space and a virtual space, so that audiences do not need to wear any auxiliary devices to watch the three-dimensional virtual animation scenes through the naked eyes.

Description

technical field [0001] The technical scheme of the present invention relates to the processing of three-dimensional images with animation effects, in particular to a method for generating three-dimensional virtual animation scenes for viewing with naked eyes. Background technique [0002] 3D movies project two images into people's eyes by wearing polarized, red-blue or shutter glasses. At the same time, because the movie image does not take into account the combination of various factors with the scene environment, it is easy for the audience to distinguish between the video image and the Real space, so that from the moment they put on the glasses, the audience expects that all the pictures seen by the glasses are not real, although they look so three-dimensional, we are just watching a movie. Completely different from the viewing method of 3D movies, the 3D virtual animation scene (3Dwall) constructs a preset visual space in reality, allowing viewers to watch at a predeterm...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20G06T15/10
Inventor 孙毅余春娜
Owner IVY ANIMATION
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