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System and method and control system of three-dimensional stop motion animation production

A three-dimensional freeze-frame and production system technology, applied in animation production, TV system components, image data processing, etc., can solve problems such as low accuracy, unreal results, jitter, etc., to achieve good shooting effects and improve work efficiency.

Active Publication Date: 2013-05-08
BEIJING DISON DIGITAL ENTERTAINMENT TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In the first way, some software can simulate the process of pushing, pulling and panning some lenses, but the depth of field of the moved pictures in the software has not changed, the software is only shaking these pictures, because the depth of field has not changed, making the result very bad It is real and cannot express the change of the distance between the characters and objects in the scene and the background. These software simulation camera movements are generally suitable for the production of two-dimensional animation software
[0006] The second method, which can solve the problem but is less scientific, the user must carefully push the track car or move the gimbal tripod bit by bit, and the moving path must be written on paper with a pen in advance Calculate it and move it exactly according to the records on the paper. It is impossible to restore the shooting track repeatedly. If there is a slight deviation, it will be necessary to recalculate the shooting
But this method also has many disadvantages: For example, 1. It is impossible to draw the movement trajectory of the operating camera in the form of graphics; 2. It is impossible to calculate the displacement and rotation angle of all steps through software; 3. It is impossible to change the total number of steps in the entire movement process at will. ;4. Low precision, unable to perform repeated shooting and repeated positioning; 5. Without the concept of coordinate system, it is impossible to select a certain frame within the number of steps to move; 6. Need to use other software to complete operations such as movement, shooting, and synthesis
The above shortcomings make some shots either too fast or too slow, and cause fatal camera problems such as jitter and shaking, which cannot accurately express the author's intentions, so that the original idea has to be abandoned and expressed in other forms

Method used

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Embodiment Construction

[0039] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments, but not as a limitation of the present invention.

[0040] figure 2 It is a structural schematic diagram of Embodiment 1 of the 3D stop-motion animation production system. The three-dimensional stop-motion animation production system in this embodiment includes a shooting system 100 and a control system 200 connected with the shooting system 100, wherein the shooting system 100 includes a track system 110 and a shooting device 120 installed on the track system; the control system 200 A trajectory drawing and control subsystem 210 is included, which is used to draw and calculate the motion trajectory of the shooting device when shooting on the track system.

[0041] image 3 It is a structural schematic diagram of Embodiment 2 of the 3D stop-motion animation production system. In this embodiment, the control system 200 further includes a camer...

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Abstract

The invention provides a system, a method and a control system of three-dimensional stop motion animation production. The system of the three-dimensional stop motion animation production comprises a shooting system and a control system, wherein the shooting system comprises a track system and a shooting device installed on the track system and the control system comprises a trail drawing and control sub system which is used for drawing and calculating a motion trail of the shooting device when the shooting device shoots on the track system. The method of the three-dimensional stop motion animation production comprises drawing and calculating the motion trail of the shooting device when the shooting device shoots on the track system and shooting of the shooting device on the track system according to the motion trail. The control system of the three-dimensional stop motion animation production comprises the trail drawing and calculating sub system which is used for drawing and calculating the motion trail when the shooting device shoots on the track system. According to the system, the method and the control system of the three-dimensional stop motion animation production, automatic shooting of a user can be achieved by means of achieving control of the shooting system in a control system terminal directly so that working efficiency is improved and good shooting effect can be achieved.

Description

technical field [0001] The invention relates to animation production, in particular to a three-dimensional stop-frame animation production system and method and a control system for producing three-dimensional stop-frame animation. Background technique [0002] Stop-motion animation (stop-motion Animation), as its name says, is to produce as if alive characters or any bizarre characters you can imagine by shooting subjects frame by frame and then showing them continuously. The traditional production process of stop motion animation is as follows: figure 1 As shown, when you start shooting, draw a grid ruler, use chalk to draw the grid ruler on the ground, you need to lay soft tracks around the scene according to the lens trajectory; calculate on paper, all the steps of camera position movement, how much you need to move Calculate and record it on paper; by manually moving the camera position, at least two people are required to move the camera position to ensure the stabili...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20H04N5/232
Inventor 蔡震宇
Owner BEIJING DISON DIGITAL ENTERTAINMENT TECH CO LTD
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