Method for map training
An algorithm, a technology of pathfinding algorithm, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve the problems of reducing pathfinding efficiency, high time cost, role crowding, etc., to reduce memory space storage, speed up search. The effect of the speed of the road
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[0016] An efficient and reasonable pathfinding algorithm, its steps are as follows:
[0017] 1) Use the offline method to generate a pure A* algorithm grid accessible to offline characters; this grid is generated offline based on the character's collision box, the height limit of reachable points, etc.;
[0018] 2) The artist merges the generated reachable grid into the required navigation grid;
[0019] 3) According to the connectivity of the generated navigation grid, store it as a pathfinding grid file;
[0020] 4) In the game, first load the pathfinding grid file;
[0021] 5) When the user is looking for a path, first use the grid-based A* algorithm; according to the user's destination and location, first determine the grid and destination grid;
[0022] 6) If they are in the same navigation grid, they are directly reachable;
[0023] 7) If it is in a different grid, perform the A* algorithm on the basis of the grid to obtain the obtained pathfinding grid informa...
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