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A control method of human-computer interaction and its application

A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as large space for user movement, limitations in movement, and inability to continue to implement control.

Active Publication Date: 2018-03-23
ZHANGZHOU ASIXINGGU ELECTRONIC TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to wall, but the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above control
[0006] 4) Utilize unloaded consoles, such as: treadmills and other solutions, so that users can move at the same position, but there are also: users need to continue to consume physical energy, so it is difficult to continue human-computer interaction for a long time; in addition, such control The "no-load" path of the treadmill is very limited. For example, the user can only run in the same direction on the treadmill conveyor belt, but cannot move in any direction, and it is difficult for the user to exercise freely.
[0007] In addition to being unable to realize that the self-character can fully move freely as in reality, the existing technology also has problems such as many mechanical controls, high cost, and inconvenient portability.

Method used

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  • A control method of human-computer interaction and its application
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  • A control method of human-computer interaction and its application

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0094] Embodiment 1 A control method for human-computer interaction

[0095] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion database"; and stipulates "action amplification rules" and "human-computer interaction rules".

[0096] The "user micro-action database" also includes "user permission micro-action scheme database".

[0097] 1. User micro-action database

[0098] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; the purpose is to determine the active parts of the user's body that can control the actions of the self-character.

[0099] 1.2) Define the evaluation index for the range of motion of the active part, including: displacement, angle change value of adjacent joints, moving speed, shaking frequency, etc.; aiming at specifying the form of command issued by the active part.

[0100] 1.3) The upper limit ...

Embodiment 2

[0200] Embodiment 2 A control method for human-computer interaction

[0201] Giving an ego character superpowers involves the following steps:

[0202] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;

[0203] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the superpower of the self-character;

[0204] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.

[0205] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed, a...

Embodiment 3

[0208] Example 3: Application in Space Design or Observation of Space Samples

[0209] Include the following steps:

[0210] 1) 3D modeling for space design or space samples;

[0211] 2) Controlling the ego character to perform virtual actions within the space design or 3D modeling of the space sample.

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PUM

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Abstract

The present invention provides a human-computer interaction control method and its application. The user controls the self-character in the virtual environment to implement the corresponding virtual allowed action by implementing the user-permitted micro-action. It includes the following steps: 1) Create Self-role; 2) The user's body does not need to leave the user's location to perform micro-movements; 3) Track and identify the user's micro-movements; and when the user performs any micro-motion, the body does not need to leave the user's location; 4) Enlarge the self-role Perform user micro-actions. The "motion magnification system" introduced in this invention can enable the user to realize all the functions or capabilities endowed by the entire virtual world without any or only a small displacement of the user's body, so that the user can only be at the same control position in the whole process of the virtual world. At the same time, it is also convenient to realize that the user's moving parts are consistent with the moving parts of the characters in the virtual world, making it easy for users to get started.

Description

technical field [0001] The invention relates to a control method and application of a bionic virtual world capable of man-machine interaction. Background technique [0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to However, the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above-mentioned control. In order to avoid this situation, the prior art generally adopts the following methods: [0003] 1) Reduce the activity space of the self-character (note that this is the self-character rather than the user), so that the user does not need to move or minimize the activity during the control proc...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01
Inventor 黄得锋
Owner ZHANGZHOU ASIXINGGU ELECTRONIC TECH CO LTD
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