A control method of human-computer interaction and its application
A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as large space for user movement, limitations in movement, and inability to continue to implement control.
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Embodiment 1
[0094] Embodiment 1 A control method for human-computer interaction
[0095] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion database"; and stipulates "action amplification rules" and "human-computer interaction rules".
[0096] The "user micro-action database" also includes "user permission micro-action scheme database".
[0097] 1. User micro-action database
[0098] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; the purpose is to determine the active parts of the user's body that can control the actions of the self-character.
[0099] 1.2) Define the evaluation index for the range of motion of the active part, including: displacement, angle change value of adjacent joints, moving speed, shaking frequency, etc.; aiming at specifying the form of command issued by the active part.
[0100] 1.3) The upper limit ...
Embodiment 2
[0200] Embodiment 2 A control method for human-computer interaction
[0201] Giving an ego character superpowers involves the following steps:
[0202] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;
[0203] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the superpower of the self-character;
[0204] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.
[0205] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed, a...
Embodiment 3
[0208] Example 3: Application in Space Design or Observation of Space Samples
[0209] Include the following steps:
[0210] 1) 3D modeling for space design or space samples;
[0211] 2) Controlling the ego character to perform virtual actions within the space design or 3D modeling of the space sample.
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