Real-time soft shadow rendering method for point light sources
A point light source and soft shadow technology, applied in the field of graphics, can solve the problems of excessively rigid shadow edges, affecting rendering performance, and high triangle fill rate, and achieve the effect of softening edge details, saving computing resources, and eliminating aliasing.
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[0026] The technical solutions provided by the present invention will be described in detail below in conjunction with specific examples. It should be understood that the following specific embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention.
[0027] The real-time point light source soft shadow rendering method provided by the present invention includes the following steps:
[0028] (1) First obtain the list of visible point lights (Visible point lights).
[0029] Determine whether the point light source in the scene is a visualized point light source by calculating whether the viewing angle cone and the point light source illumination sphere intersect, and obtain all the visualized point light sources. figure 1 Schematic diagram of the 2D projection of a view frustum and a sphere illuminated by a point light source. Among them, point V is the viewpoint, the triangular area in the figure is the cone o...
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