Simulation method for oceanic reverberation under any sound velocity gradient
A simulation method and technology of speed of sound, applied in radio wave measurement systems, instruments, etc., can solve the problems that affect the accuracy and precision of simulation, cannot accurately reflect the actual situation of the ocean, and do not consider the Doppler frequency shift of the sonar platform. The effect of improving accuracy and precision, saving research and development costs, and shortening the development cycle
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[0023] Embodiments of the present invention will now be described with reference to the drawings, in which like reference numerals represent like elements.
[0024] like figure 1 As shown, the method of Embodiment 1 of the present invention includes the following steps:
[0025]Step S1, stratify the seawater in the depth direction of the coastal water, set the top sound velocity and bottom sound velocity of each layer, perform linear fitting according to the top sound velocity and bottom sound velocity of each layer to obtain the linear sound velocity gradient of the layer, and calculate the The linear sound velocity gradient is combined to obtain the variable sound velocity gradient of seawater;
[0026] Step S2, arranging the reverberation scattering elements evenly in space;
[0027] Step S3, according to the formula
[0028] S 1 = 2 · ∫ Z b ...
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