Somatosensory operation method and system based on virtual reality
An operation method and technology of an operating system, applied in the field of somatosensory operation methods and systems based on virtual reality, can solve problems such as the uselessness of three-dimensional gestures and the lack of a complete definition.
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specific Embodiment 1
[0109] Users control outside the virtual scene, such as watching artworks, electronic maps, and industrial equipment simulation under virtual reality.
[0110] The definition of 3D gesture action and the operation on the virtual scene are as follows:
[0111] 1. Raise the hand: the control is activated, and the virtual scene changes with the gesture.
[0112] 2. Palm zooming in: Zooming in with the palm along the line of sight, the scene is zoomed in at this time, zooming in on an object, that is, the vision is zoomed in, and the field of view becomes smaller at this time, which is suitable for observing a certain detail. Gestures and scene changes such as figure 2 shown.
[0113] 3. Palm zooming out: Pushing the palm along the direction of the line of sight, the scene zooms out, the field of vision expands, and the object shrinks. Gestures and scene changes such as figure 2 shown.
[0114] 4. Palm translation: move the palm in any direction on the plane perpendicular t...
specific Embodiment 2
[0122] The user is in the virtual scene, and any operation is centered on the user's eyes. Such as browsing bedrooms, playing virtual tourist attractions, 3D online games, etc. The definition of 3D gesture action and the operation on the virtual scene are as follows:
[0123] 1. Initialization, the user's perspective is at a certain position in the virtual scene. Lift your hand to activate the virtual scene controls. The scene seen is as Figure 8 shown.
[0124] 2. Pull the palms closer and push the palms farther away, and perform zoom-in and push-out operations on the virtual scene, that is, people move forward and backward along the line of sight at a certain position. Such as Figure 9 shown.
[0125] 3. The hand translates in a plane perpendicular to the line of sight. Gestures and scene changes such as Figure 10 shown.
[0126] 4. Move the hand in an arc on the plane perpendicular to the line of sight, and perform two-dimensional rotation on the virtual scene, ...
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