Time-based media playing method and system

A media player and time-based technology, applied in the computer field, can solve the problem of high player requirements and achieve the effect of real-time playback

Active Publication Date: 2010-05-05
NETPOSA TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, in the mode of streaming playback, the support of the decoding library for streaming playback is required, that is, the player needs to be able to resolve streaming protocols (such as Real-time Streaming Protocol (RSTP), etc.), therefore, the requirements for the player higher

Method used

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  • Time-based media playing method and system
  • Time-based media playing method and system
  • Time-based media playing method and system

Examples

Experimental program
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Effect test

Embodiment 1

[0052] Embodiment one, see figure 1 , the time-based media playing method that the embodiment of the present invention provides comprises the following steps:

[0053] S101: After receiving the time-based media playback request from the player, obtain the time-based media data transmitted by the server in a streaming format in real time;

[0054] Wherein, the time-based media may include audio, video, animation and other multimedia files that can be played continuously.

[0055] S102: Parse the time-based media data acquired in real time, and map the parsed time-based media data into a local mapping file;

[0056] S103: Send the handle of the local mapping file to the player, so that the player reads the time-based media data in a file format and plays the time-based media.

[0057] The embodiment of the present invention provides a playback control service in the form of software. During specific implementation, the software provided by the embodiment of the present inventi...

Embodiment 2

[0064] Embodiment 2. In this embodiment, after the parsed time-based media data is mapped into a local file, the local file may be saved in a shared buffer. In this way, after receiving the time-based media playback request from the player, it can first judge whether there is a local mapping file of the time-based media in the shared buffer, and if so, the player can directly read the data as a file and play If the time-based medium does not exist, proceed in the manner described in Embodiment 1.

[0065] see figure 2 , the time-based media playing method of this embodiment may include the following steps:

[0066] S201: Receive a time-based media playback request from the player;

[0067] S202: Determine whether the local mapping file of the requested time-based media exists in the shared buffer; if so, proceed to step S203; otherwise, proceed to step S204:

[0068] When making a specific judgment, it can be judged according to the identification of the time-based media f...

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PUM

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Abstract

The invention discloses a time-based media playing method and a system thereof; wherein the method comprises: after the time-based media playing request of a player is received, the time-based media data which is transmitted in a streaming way by a server is obtained in a real-time manner; the time-based media data which is obtained in a real-time manner is analyzed, and the analyzed time-based media data is mapped into a local mapping file; the handle of the local mapping file is transmitted to the player, so as to lead the player to read the time-based media data in a file mode and play the time-based media data; in the invention, the downloading and streaming playing advantages are combined, thereby realizing real-time playing of the time-based media without leading the player to support streaming transport protocol.

Description

technical field [0001] The invention relates to the field of computers, in particular to a time-based media playing method and system. Background technique [0002] At present, time-based media information such as audio / video (A / V) on the network mainly has two playing modes: playing after downloading and streaming. [0003] Wherein, in order to deliver the content to the user by using the download method, the user uses the player to play the content after downloading the complete file to his local hard disk. This method has relatively low requirements on the decoding library. Usually, the media decoding library will provide the function of decoding local files. But downloading requires the user to copy the file to their computer before it can be played, and the integrity and correctness of the file must be guaranteed. However, A / V files are generally larger, so the required storage capacity is also larger; at the same time, due to the limitation of network bandwidth, down...

Claims

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Application Information

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IPC IPC(8): H04N7/173H04N7/24H04L29/06H04L12/18
Inventor 夏黎明
Owner NETPOSA TECH
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