Method for realizing anti-external hanging of online game
An implementation method and technology of online games, which are applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems affecting normal user experience, affecting game reputation and revenue, etc., to ensure normal game experience and maintain fairness , increase the effect of spending
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[0031] What the present invention discloses is a kind of implementation method of online game anti-cheat, such as Figure 3 to Figure 5 shown.
[0032] The present invention divides the network game system into a game server and a game client, and the client and the server can realize data communication through remote calls (with figure 2 shown). When the client connects to the server, the server will send a challenge message to the client at regular intervals to verify the validity of the client. After receiving the challenge message, the client will respond to the challenge to the server. The response result will be compared with the expected result of the server. If the result meets the expectation, the client is considered legal or trustworthy. If the challenge response from the client is not received for a certain number of times in a row or the correct response is not received , the client is considered to be illegal, and correspondingly do some illegal client process...
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