An implementation method and device for networked handheld game machine

An implementation method and networkable technology, applied in the field of handheld game consoles, can solve the problems of bulky, inconvenient movement, high cost of playing, etc., and achieve the effect of convenient use and robustness guarantee

Inactive Publication Date: 2008-02-13
顾海
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The current handheld game consoles can only be played by one person, and do not have the ability to play online in mobile. There are games in foreign countries that are attached to mobile phones and through public networks such as CDMA and GSM, but the cost of playing is too high to be accepted by people. ; Although such games and hardware facilities are abundant on desktop computers or notebook computers, they are limited in application due to their bulky size and inability to move conveniently.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment approach 1

[0019] 1. Hardware: use ARM as the central processing unit; use LCD (or backlight) or LED as display; use 2.4G dedicated transceiver chip to realize digital communication; use battery power supply; install these hardware devices in a casing.

[0020] 2. Software: Write the bottom program with assembly, write the high-level software with C, form your own game system platform, realize the man-machine interface of the game, and at the same time, realize the communication protocol and encryption and decryption algorithms.

[0021] 3. Design specific game rules, form a game, and realize Chinese mahjong, Taiwan mahjong, Chengdu mahjong, bloody battle to the end, etc. with the participation of operators; it can also realize card games such as arching pigs, double-cutting, fighting the landlord, and holding seven. And expand the game by making rules.

[0022] 4. The above-mentioned device itself has a unique number, which may also include communication or (and) encrypted version infor...

Embodiment approach 2

[0025] 1. Hardware: use single-chip microcomputer as the central processing unit; provide a communication interface to connect with mobile phone or PDA; use 2.4G dedicated transceiver chip to realize digital communication; take power from PDA or mobile phone; install these hardware devices and PDA or mobile phone on the same in a casing.

[0026] 2. Software: Write the bottom program with assembly, write the high-level software with C, realize the communication protocol and encryption and decryption algorithms, and realize the man-machine interface of the game on the PDA or mobile phone connected to it.

[0027] 3. Design specific game rules, form a game, and realize Chinese mahjong, Taiwan mahjong, Chengdu mahjong, bloody battle to the end, etc. with the participation of operators; it can also realize card games such as arching pigs, double-cutting, fighting the landlord, and holding seven. And expand the game by making rules.

[0028] 4. The above-mentioned module itself ha...

Embodiment approach 3

[0031] 1. Hardware: Use single-chip microcomputer as communication processor, use DSP as game processor; connect communication with soft wire; take power from battery; install these hardware devices in the same casing.

[0032] 2. Software: use assembly to write the bottom program, use C to write the high-level software, realize the communication protocol and encryption and decryption algorithms, realize the man-machine interface of the game and the analysis of the game rules on the DSP.

[0033] 3. Design specific game rules, form a game, and realize Chinese mahjong, Taiwan mahjong, Chengdu mahjong, bloody battle to the end, etc. with the participation of operators; it can also realize card games such as arching pigs, double-cutting, fighting the landlord, and holding seven. And expand the game by making rules.

[0034] 4. The above-mentioned module itself has a unique number, and at the same time, users who use it can give themselves a name;

[0035] 5. Multiple such device...

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PUM

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Abstract

The present invention relates to a method and a device for realizing handholding network game players. The device utilizes wireless or / and wired transmission and receiving channels to transfer information between handholding game terminals, and by the circulation of system-appointed information, the device momentarily obtains and processes various information, thus realizing the interconnection between handholding game terminals and realtime battle games. The device of the present invention applies the modulization technology, besides being a complete device, the device also can be embedded into a handholding device, such as a cell phone, a PDA, etc., which therefore has the corresponding function. The technical device and method can be used in the field of handholding entertainment devices on a large scale.

Description

Technical field: [0001] The present invention relates to a method and device for implementing a networkable handheld game machine, in particular to a handheld game machine that can form a network through wired or wireless methods, on which common chess and card games can be implemented, and provide The real-time battle function can replace the current mahjong machine, mahjong, poker, etc. to a certain extent, and the market prospect is broad. Background technique: [0002] The current handheld game consoles can only be played by one person, and do not have the ability to play online in mobile. There are games in foreign countries that are attached to mobile phones and through public networks such as CDMA and GSM, but the cost of playing is too high to be accepted by people. ; Although this type of game and hardware facilities are abundant on a desktop computer or a notebook computer, due to its bulky size, it cannot be easily moved and runs into application limitations. [...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/28H04B1/38H04L29/06
Inventor 顾海
Owner 顾海
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