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Interactive gaming method and apparatus with emotion perception ability

a technology of emotion perception and gaming method, applied in the field of interactive gaming method and apparatus, can solve the problems of inability to detect sophisticated movements and displacement, inability to detect user's physiological/emotional responses, and large system weight, etc., to achieve convenient and commercialization, increase the information display area of the gaming apparatus, and release the fingers from pain and fatigue

Inactive Publication Date: 2007-06-28
IND TECH RES INST
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010]Another object of the invention is to provide an interactive gaming method and apparatus with emotion perception ability, which is compact and commercially feasible by the utilization of micro inertial sensing modules, non-invasive bio sensing modules and wireless communication means.
[0011]Yet, another object of the invention is to provide an interactive gaming method and apparatus with emotion perception ability, capable of using an micro inertial sensing module to detect the displacement / rotation movements of hands holding the gaming apparatus and thus generating electronic signals to be received and processed by a signal processor while enabling the processed signals to be used as input signals of a gaming platform, and therefore, freeing the hands from those button-pressing operations for generating input signals and thus releasing the fingers from pain and fatigue.
[0012]One further object of the invention is to provide an interactive gaming method and apparatus with emotion perception ability, capable of using an micro inertial sensing module to detect the displacement / rotation movements of hands holding the gaming apparatus and thus generating electronic signals to be received and processed by a signal processor while enabling the processed signals to be used as input signals of a gaming platform, and therefore, increasing the information displaying area of the gaming apparatus since the conventional press buttons can be eliminated from the interactive gaming apparatus of the invention.

Problems solved by technology

Although the abovementioned system can allow a device to be controlled through movement or positioning of a user within the field of view of a camera, which is preferred than those conventional mice, keyboards and joysticks, the type of control offered by the abovementioned system requires a plurality of video cameras to operate simultaneously that the whole system is bulky, difficult to set up and costly.
In addition, the abovementioned system has no usefulness in detecting user's physiological / emotional responses while he / she is playing the three-dimensional VR video game.
However, since the movement sensor used in the abovementioned system is an on / off sensor, the sleeves can not detect sophisticated movements and displacement since the sensor with on two settings, i.e. ON and OFF, is not sufficiently sensitive.
In addition, the abovementioned system also has no usefulness in detecting user's physiological / emotional responses.
However, the input device 10 is an optical mouse or a mechanical mouse that can only detect user's hand movements on a plane and is connected to a computer 102, it is not operable in space and thus can not be applied in a three-dimensional VR video game
From the above description, it is noted that the prior-art interactive control systems are lack of means of using physiological attributes relating to a user's emotional state and the user's gestures as inputs to a video game for enabling the user to interact with game characters of the video game.

Method used

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  • Interactive gaming method and apparatus with emotion perception ability
  • Interactive gaming method and apparatus with emotion perception ability
  • Interactive gaming method and apparatus with emotion perception ability

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Embodiment Construction

[0054]For your esteemed members of reviewing committee to further understand and recognize the fulfilled functions and structural characteristics of the invention, several preferable embodiments cooperating with detailed description are presented as the follows.

[0055]Please refer to FIG. 2, which is a flowchart depicting steps of an interactive gaming method with emotion perception ability according to a preferred embodiment of the invention. The flow of the interactive gaming method 4 of FIG. 2 starts at step 40. At step 40, a movement is sensed for generating a gesture signal accordingly while detecting at least a bio signal caused by emotional variation, and then the flow proceeds to step 41. At step 41, the gesture signal and the least one bio signal are received and processed so as to generate a processed signal accordingly, and then the flow proceeds to step 42. It is noted that the bio signal can be a signal selected form the group consisting of: a heart rate signal, a blood ...

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Abstract

The present invention relates to an interactive gaming method and apparatus with emotion perception ability, by which not only gestures of a user can be detected and used as inputs for controlling a game, but also physiological attributes of the user such as heart beats, galvanic skin response (GSR), etc., can be sensed and used as emotional feedbacks of the game affecting the user. According to the disclosed method, the present invention further provides an interactive gaming apparatus that will interpret the signals detected by the inertial sensing module and the bio sensing module and use the interpretation as a basis for evaluating the movements and emotions of a user immediately, and then the evaluation obtained by the interactive gaming apparatus is sent to the gaming platform to be used as feedbacks for controlling the game to interact with the user accordingly. Therefore, by the method and apparatus according to the present invention, not only the harmonics of human motion can be trained to improve, but also the self-control of a user can be enhanced.

Description

FIELD OF THE INVENTION[0001]The present invention relates to a gaming method and apparatus, and more particularly, to an interactive gaming method and apparatus with emotion perception ability, which is capable of interpreting a user's gestures and bio statuses detected respectively by the inertial sensing module and the bio sensing module while using the interpretation as feedbacks for controlling a game to interact with the user accordingly so as to train and improve the motion harmonics and self-control of the user.BACKGROUND OF THE INVENTION[0002]With the evolution of video games, the current trend is to enable the game characters of a video game to interact with players through certain input devices of the game platform. The conventional input devices, such as mice, keyboards, or joysticks, etc., simply rely on a cross key and push button arranged thereon for enabling game character movement and command selection.[0003]However, as the popular of so-called “virtual reality” (VR)...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F2009/2408A63F2009/243A63F2009/2436A63F2300/1012A63F2300/105A63F2300/204A63F13/06A63F2009/2402A63F2300/1037A63F13/212A63F13/428A63F13/285A63F2300/1031A63F13/92A63F13/211A63F13/235
Inventor LU, YING-KOTSAI, MING-JYELIOU, SHUN-NANCHANG
Owner IND TECH RES INST
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